The Trashalanche Pokemon Podcast

GLC, Arceus, Jolteon, Palkia, Heavy Ball, and Darkrai

May 30, 2022 Brent Halliburton Season 1 Episode 88
The Trashalanche Pokemon Podcast
GLC, Arceus, Jolteon, Palkia, Heavy Ball, and Darkrai
Transcript
Brit:

Towards topic. And it was really fun, just like Drew's very, very perfectly

Mike:

Yeah.

Brit:

like, just like without doing anything, just like always had the perfect combo. It was, it was the nuts

Mike:

it was funny. I mean, the matchup is definitely good for Urshifu, but like, yeah, he drew the nuts.

Brent:

That apparently is the secret, right?

Brit:

you know, it's really kind of like natural law almost. I think we were do, you know, at some point toward to have a collision with someone playing crushing hammers and we finally got it. But yeah, it was not terribly. So I don't, I guess we can get into that. I like seeing the top eight, like I thought that deck would win. Like I knew it would have a good keratosis match. It would probably have a good keratosis match up. Um, and, uh, I think it's just fine as an RCS player. Like if you go first, you're usually in a pretty good spot almost no matter what, like there's a lot there. Shoe player has to do to just sort of like prepare themselves for, um, you know, the turn to knock out potentially on a Boston RCS attack. And then if they go straight into Hoopa, you're just dead and that's kind of, that's really what happened. Kind of just what happened in the finals. It was not fun to watch. It was just kind of a slaughter then basically they're just like that happened. The loaner should use going down, things like that. And then just getting swept by the Hoopa was like toward played very well. And like, even for as lopsided as it looks. I think he had chances to come back in both of the games, but, uh, just kind of what can happen against our CEO sometimes like even the hammers didn't really matter too much in the matchup.

Brent:

You have an encyclopedic memory for a random games that happened a long time ago. I was trying to recollect a game that I could track down the stream to, to show Liam, um, towards pace of play when he was playing like Zuora control, uh, like four or five years ago, like his face play was insane. And. Liam had no recollection of it. And I'm wanting to show him some video of some stream or somewhere. Do you, do you recollect a particular tournament that he might've been

Brit:

No, I, I really didn't watch too much of the streams in this kind of two two-ish year, time period where I just kind of didn't play at all. I watched a little, and I remember I do have a memory of toward playing. Um, Zoroark Gardevoir when he won in Australia. I remember that for whatever reason, I was real tuned into that for some reason that week. And I remember his pace there, like, but now I would guess somewhere, um, somewhere that he got second at maybe plays play some solid games in Swiss would be my guess.

Mike:

That's what, when you just said that that was exactly what came to mind for me as well as the Zuora guardian, because he chick he like, he, you know, he's never playing slow, but he's certainly changes his pace. To play very fast at some points.

Brent:

Yeah. Yeah. Like that, that's what I was talking about. Like we were talking about whether or not it's possible to play a control deck in this matter. And I was like, well, like I, you know, towards pace of play as possible.

Brit:

Yeah.

Brent:

And, and I, but I, and he was like, he, he like had no idea what I was talking about. And I was like, man, this is like, everybody knows towards pace of play is, is whatever the opposite of Ross is this.

Mike:

Yeah.

Brent:

But yeah, w that's he can say, I want to accelerate the tempo and play, uh, his turns in like five seconds. And it could be resource managing and playing the turns in five seconds. it's that crazy?

Brit:

Yeah, I know something about it too, is I think, you know, I mean, I don't, I don't do this or think about it often, but it's something I've seen Hearthstone players do is that they, they sort of, when they're playing slower, you know, they're using that to help them play faster. Like it's not that in each of their slow players that they're just like, okay, I'm going to complete this search and I'm done like there's there's wheels turn in the entire time. And then, and then that's why someone like forward who is obviously so good. Can just turn it on, turn it on a switch and just immediately go fast mode. So I think, I think that's sort of some of the difficulty of it too, is learning how to use, how to plan ahead sort of while you're still planning, playing the same, you know, that the act of turn or what have you. And so I th in, because you know, when you're slower, You know, say the first two, three searches. Yeah. After that, you've probably got a decent count of all the cards in your deck. You probably know four or five cards that are prized. Probably not, you know, not in a photographic memory here, but like you'll have a pretty good idea. And then once, you know, just okay, there's, there's nothing in my deck I need it's just boom, boom, boom, boom, boom. You can just go like, you know, obviously Inteleon can make it harder too, because that's even more just kind of like little tiny moving parts happening each and every turn. Um, but yeah, I would think it's just, I guess, to talk on why I mentioned arts and I just remember way back when watching a Hearthstone streamer, um, play, uh, was playing a patron warrior mirror, kind of an iconic deck, one of the, one of the most like. Uh, skill intensive decks. I think our school has ever had in terms of just like the wind waves are really cool. If you were a good player, it was the best deck, but if you were a bad player, it was just awful. Um, but anyways, I just remember him being like, okay, I'm going to figure out what I need to do. And he just purposely like roped the first three turns, just sitting there like thinking and like, maybe that's the metrics. I don't know. I was just streamed, but it's something I've thought about. And I think it was just like, you know, there's a lot of planning that goes on and sometimes we're just like tunnel vision and the only the turn that we're on and that there's like figuring out what you're going to do, like getting your macro plan figured out earlier and things like that. And then just like also figuring out like when you need to pit it off your game plan and when it's gone awry, when you need a new strategy, when, you know, when you need to realize that like deck out is your only strategy to win this game and things like that.

Brent:

Right, right. Yeah. Like I, and I recognize like, part of that is just, uh, it's it's about like having reps, right? Like you reach a point where you understand how the game plays out from there, and then they're just like executing.

Brit:

And I would say something to, and this is, I think we'll just, we can looking at towards the results. And I think, um, just something I was thinking about just like his results, I think recently it was such a Testament to just like knowing your tech, I think, and I think this is true of the current format and I, I. be true if the next format, my, my current opinion is that it will be, but obviously things can change. But I think, I think there's just a real sort of like, we've talked about it before, but like the one trick player, like only sort of playing one deck and I really think there's like a really good right now, these current format seems like a really good time for that. And that that's part of it too, when you've only played the same deck, you just get faster and faster and you just know like the intricacies of it, I guess it's just remember, like, I played like almost black, like almost exclusively blast toys for like the entire time it was legal and like almost exclusively towed bats for the entire time I was legal. And I just, I remember some of those, you know, there'd just be certain games when it was like riding a bike or something like you're, you're not sort of like making these like cohesive sort of either or decisions like normal. You're just like, there's my ultra ball. And there's my Blastoise, it's just kind of your, the gears are moving, but you're not really thinking. It's kind of just, it's different mental stuff.

Brent:

Right

Brit:

That's just another sort of benefit too, that will help you pace your flank correctly to get to the point where you can pace your play correctly, that you

Brent:

now that, you know, if you, if you know how to play the match up, like it allows you to play the ventral patch. That's why it's important to practice, right?

Brit:

I think like for players, like me who are always a little rusty and I think not quite doing our due diligence, preparing for events, hoping to change that, but, and then that's why I do poorly or enough just like time a lot, because. What does that card do? Is that part going to beat me, you know, things like that. Um, and then when you're obviously prepared that, I mean, again, like the consistency of players right now is just incredible. Um, which just goes to show, I think if you're putting in work, you're getting results right now.

Brent:

Welcome to, uh, the Trashalanche podcast as always attendance remains a hundred percent revival. My crochet, me Brin Halliburton were sponsored by channel fireball. Uh, they help pay the bills. So if you go to channel five ball marketplace and use the code trash they'll know that paying the bills is worthwhile. So we appreciate that. No new five star reviews. If you've ever thought, uh, I've never left a review for the. You could change that by leaving a review. And then we would read the review on the pod and talk about it. Wouldn't that be great? It would be great. It would be great because we haven't read one in a while. Somebody should leave a review. Be great. Um, so guys, as I said, I wanted to start just by talking about GLC for a second. The thing that like really stood out to me is like, I guess, like, it just seems like there's a lot of momentum around GLC and it's interesting to me in that way, like there's no expanded side events at the tournaments that we go to, but there's enormous GLC side events. That's weird.

Mike:

Yeah.

Brit:

Well, I mean, I th it's sort of cutting it down to sort of the simplest, like one is accessible and one is not like, I think that's one of the biggest appeals of GLC is that it's cheap. You know, I think it's sort of inherently built into its structure, I think is that it will, you know, it's never going to break the bank unless you want to play full arts or something like that. But like, without with it all being like Singleton 40 cards, one prize, there is like, I mean, I don't really don't really don't really have an interest in it, but I, frankly, I was, you know, maybe I should just buy a deck. Like, you know, it's not something I think I would put time in and I'd be happy to go three and four or something. But like, I like Pokemon enough to just like, maybe try to think about. Um, in the metagame and things like that.

Brent:

Well, I had the same reaction. That's why I thought we should talk about it for two seconds. I was like, wow. You know, if they're going to do GLC, like monstrous GLC side events before and after a major tournament, like maybe I'm supposed to be building the deck to play before. I have to make sure it's going. Apparently that's what people are.

Mike:

Yeah.

Brent:

weird because it's not like, um, uh, I mean the Metta is always changing in GLC. Cause new sets come out every whatever every quarter. And like, I'm sure after radiance is going to shake up the GLC format and people are going to have to change their decks a little bit to like adapt. But it is, it is interesting to me how apparently it is, it has gone from, you know, a thing that Andrew created. And like, I think the fun idea in that it makes all the terrible Pokemon cards that Pokemon prints like somewhat viable, uh, to like this thing that it was apparently a staple at every Pokemon tournament. You'd go to, there's a gigantic GLC side event there. And like I was talking with some of the people who were in the GLC side of it. It's a caucus. Oh, yeah. The Meadows like very grass and I'm like, oh, you know, I'm just playing the grass deck. Cause it's the best deck. Oh. You know, I'm trying to hard counter the grass and water decks and unlike. Okay.

Mike:

I'm looking at, uh, Andrew's website, Jim leader, challenge.com. Um, it is 60 cards by the way. It's not

Brit:

I don't know. I thought it was,

Mike:

Yeah. I wa I kind of thought it was, two, but yeah, 60.

Brit:

I guess it's just the dents. It's something about this looking at Singleton necklace. I just, something about it just made me think it was smaller.

Mike:

So one thing that is really helpful, and I'm sure this is contributed to the growth of it is there's a lot of information on this website, not just about the rules and how to play, but also for each type, there's a bunch of starter lists, as well as general strategies you can do and cards that you should look at for each type. So I'm sure that has played a big part in attracting people, because a lot of these weird custom formats, one of the biggest barriers is actually thinking about it and figuring out what a play and if. Seventy-five percent of that work is done for you. You can just look through your box and be like, oh, I got a lot of these cards. I can build this deck and then you can go from there rather than having to completely come up with something from scratch. So I think that's a really nice resource

Brent:

right. Right. And the cards are super. 'cause like by definition, the cards are super cheap. Although apparently prices are skyrocketing.

Mike:

Yeah, Yeah. For some of the older expanded legal cards. Yeah.

Brent:

right, right. Uh, yeah. I, I mean, I was immediately like, God, maybe I should go and be digging out my resilience. I got a, I got like a place out of those. I played Genesek back in the day. Let's go.

Brit:

I guess maybe that reminds me of just a good question I saw today that maybe that will be fun to answer. Would you rather have, how did it go? It was, would you rather have like every like card that you ever sold or like every like unopened, like booster pack that you've ever wanted? Let me see if I can find it. It was something Alex will have responded to a magic person and just in relation to just like, oh, I have all these old commons now that are really good. See. Let's see, would you rather have the money back from every booster pack you ever bought or every card you ever sold?

Mike:

Cards that for me, it'd be cars that I sold? I haven't bought him very many booster packs in my lifetime, or at least not in the last 10 years. Um, and I've definitely sold quite a lot of

Brit:

Yeah, I mean, I've just sold every playable I've ever had, basically. So like in

Brent:

I was going to say if, if I, if we, if we want to boost their box, it's a caucus and sold it for like a couple of bucks. Does that count? Like.

Brit:

like, I dunno, I would just always like cash out at the end of every season. Like here's, here's this, here's my box of everything that's rotating, you know, I would make sure to keep like blast or, you know, the obvious things that would still probably be good and expanded, but I would just basically unload a couple hundred dollars worth of bulk every year. And like, yeah. Similarly, like, I don't know, which would be worth more money. I don't, I mean, I have. I haven't a long time, but like when I was younger, I would just kind of enjoy buying ETBs just to buy them, even if, even though the valuer wasn't there or anything like that. Um, yeah, I mean, I just think about, I had so much legendary treasurers evolutions. I have just

Brent:

I mean, I'm sure. I'm sure Mike has sold some really, really old stuff that he, if he had it now, he'd be like, I'm rich. I'm rich.

Mike:

A lot of the, I had, I had a ton of the Nintendo era stuff like Ruby Sapphire to, you know, the diamond Pearl era. And I remember selling it probably about 10 years ago now, just, it was like 25,000 cards. Uh, we sold to troll and towed for, I mean, at the time it was great, you know, we made a couple thousand dollars and now that would probably be worth, you know, five times that at least. Um, but it's all good. We used it at the time.

Brent:

Exactly. Well, you know, as you guys know, I'm like terrified to sell anything because I, I like, I feel like I'm always selling low I'm Mr. Buy high, sell low. And so, like, I just, uh, I would definitely not want back all the cards I sold because unless you count unopened booster boxes who sold very little. Cause I just sit on it all. Cause absolute paranoia. Um, now, now Matt, I sell a lot of mats and I feel like I don't get great value, but I also get the feeling that they're completely worthless and I just, you know, the people buying it from you. Haven't quite got the memo yet.

Mike:

That's

Brit:

know, some apps. I mean, I think we've talked about it on here too, but I'm, I've sold most of my trophies and I don't, I don't regret it for a second. Like I not to say, like I came in at the game at the end of the best trophies, the like 2000 and that used to get them at like states even like top four states used to get even these incredible like glass plaques. I was sort of the first year I started playing. I think so. Yeah. I'm more or less only have those plastic coaster things that are all the same size, regardless of what event it was. And I just, most of them were cities, but I sold, I can't remember what I sold them for, but it was, seemed like a good deal to me and I kept some of them. So, but I was just clutter.

Brent:

Yeah. Um, so the last, the last comment, so the other thing that's interesting about GLC is that the idea that like, there's no concept of like consistency. They had this idea of like one of cards is, is hilarious because it encourages, you know, less common, like more bulky cards getting played. Cause there's just no other cards too. And in that respect, it's a, it's a fascinating, fascinating format. Like you have to figure out how to introduce consistency by like, uh, whatever, uh, building a good deck, quote unquote,

Mike:

Right. Yeah. And the other thing, and I mentioned this one other time before, when we talked about GLC, like I suspected control was just the best deck and lo and behold grant, just one

Brent:

It seems like every time grant plays GLC, he wins playing control.

Mike:

yeah.

Brent:

I mean, I know the last time you won plank control, they had to ban a bunch of cards because they were like grants who good,

Brit:

Right. I mean,

Brent:

it doesn't seem to

Brit:

colorless was kind of out of first that first real victim of the band list, I think with like Trump card and forest of giant plants, it's like, you know, such an obvious place to start, but then you're angry. And I remember when we first sort of were encountering it, we, I think we were all just like, was colorless. Let's the bass you have like PGR and ringer and blah, blah, blah.

Mike:

And like they banned Oranguru, but Bunnelby still there and Bunnelby is like, I don't know. It's almost as good. So it's literally two thirds is good. Maybe better than two thirds is good,

Brit:

Two thirds is good with the case that the edge cases of being better sometimes.

Brent:

Exactly. Bunnelby is honestly that's my favorite card of all time.

Mike:

Yeah. I Like Bunnelby too. So yeah.

Brent:

Let's talk about Vancouver and Brennan and the last gasp of a format that everyone was more or less, uh, tired. I did it. Did we learn anything?

Brit:

mean, I think we just, we figured things out in terms of like what RCS does or what it wants to do, how it plays and things like that. Um, I think we learned that it's fairly open format. I think. It's pretty, not even like a rock paper, scissors format, really. I think there's kind of like, it's almost like that, or I don't know because they don't, all that metrics are really very dynamic. Um, even, you know, with the sort of unfortunate caveat is the first turn is a huge deal. But beyond that point, I think things are mostly pretty good. Um, a lot of options, a lot of ways to build RCS. So it seems like the, the straight version, um, ended up, I think it has just kind of solidified itself as being the best, one of the format even a little bit over, um, like be drill and incorporate night. Um, but I think they're all viable and there's all sort of, I think, legitimate reasons why you would want to play one over the other. Um, and I think, I mean, it's just, I think a taste of things to come RCS will probably continue to adapt until it's no longer. Um, this is a very powerful card, obviously, you know what? Couldn't be, what haven't we said about it, you know, but there's just, it'll continue to exist. It's called us listen. Very powerful. So

Brent:

the question I wanted to ask you that. So actually, uh, do you guys know why toward was in Vancouver?

Brit:

I do actually,

Brent:

I did not hear tell me I'm

Brit:

well, it's not that interesting. I actually, I did some digging cause someone asks someone like tinfoil hat. It's just like the TPC. I fly him out there. What's he doing there? And I just asked Kenny, he's got a Canadian girlfriend. It's not that interesting. But at first, if there is some, there's some conspiracy theories and a group chat going on. So I was like, ah, I don't know. I guess I'll ask Kenny, why not?

Mike:

That's funny.

Brent:

I that's, I, I thought, I thought he was having to come to America to prove the rabbits regular Shifu was viable.

Brit:

Well, NACE was asking me, cause he said that you guys, a lot of them didn't know either. And so I was just like, I don't know. And Dean Dean then said like maybe TPC. I followed him out. Cause that's like, they've done that before. Like they brought players out kind of quietly for, for little things here and there to my knowledge. So I was like, yeah, that's actually a pretty good guest. Let me find out. Not so much unless the, you know, unless I I've been sort of fooled, which is very possible still, you

Brent:

Right, right. They may, they may have done some secret toward showcase, um, content generation one can only help. I, I definitely, I want to see TPC. I do more of that. So a more props to them. Um, uh, what else is there to, oh, so the other thing that I thought was interesting, I feel like we've talked about this a little bit, but we really saw it. I think. Uh, I start this play this weekend is, um, more RCS with liberal and Jolteon

Mike:

yeah, a lot more. Jolteon just in general, like Phillip Phillips list, that one Bremen was Jolteon and then there was a ton of Jolteon in Vancouver. Drew played, I think drew played it in his top four. Um, and then I think that was the only one that made the top eight, but then there was a bunch in like top 16, top 32, like Gabe smart. And uh, other people played the RCS Mallomar V max with Jolteon similar to Grant's list. So yeah, Jolteon saw a lot of success. I think probably a lot of people have been thinking about Jolteon ideas for a long time and they couldn't figure out how to make it work because they weren't playing it with RCS and it turns out. The best way to play almost anything

Brent:

better than ours.

Mike:

RCS. And I do think a large part of that is it makes it so much easier to find the pieces cause you need too many pieces to make work,

Brent:

How do you, how do you find memory capsule without playing your own water-type Pokemon and Drew's island for it? The answer is the star,

Mike:

Yeah. And like when we were testing Toga kids with Jolteon, it was really nice. Cause you could search out this stuff with your attack, but that means you're realistically not getting Jolteon to like, turn three, maybe turn four, because it's an attack that, uh, has to search out the things and RCS doesn't care about that. That, you know, it's just like vomit Jolteon memory capsule right away. And so you're able to lock your opponent much quicker if you, if you have to.

Brent:

right? Right. Obviously, if you're going first and you Jolteon, before they even have the chance to get a drizzle out, eh, they probably just lose.

Mike:

Yeah. It's really hard to come back.

Brent:

I, I certainly, I felt like in the touch kiss, test testing, that's what we saw. I was like,

Mike:

Yeah.

Brent:

If you get, if you get really fast Jolteon, if you just naturally stumble into the pieces, it's bad. And it's hard for them to like boss EVs, turn one. Like if you, if you just draw stuff here, like, oh, it's so good.

Mike:

Yeah.

Brent:

RC, it's helping you drive the exact cards you need since 2022.

Mike:

It'll be interesting to see if Jolteon remains a force in the new format. Um, part of me thinks yes, part of me thinks no, like, uh, it'll depend on how much Inteleon stays a viable engine. And despite my tweet last week, I do think Inteleon will still remain as an engine. It might not be quite as popular. There might be more liberal. I mean, and like we said, last week there's even been a, just a natural progression away from Inteleon into liberal. And we kind of saw that continue. Um, This week in part, because of the Jolteon, but in part, because people were playing liberal or in Phillip's case, chin, Chino, um, Roxanne may or may not exacerbate that effect. Uh, and the other thing is, um, for water decks, like Pokegear, for example, they get even more hurt by Jolteon, but they have, uh, the Greninja, the radiant Greninja, which can just kill EVs, right. Like immediately potentially. Um, and then no, no RCS gelatine next place Manaphy um, because Jolteon shuts off Manaphy anyway, so I don't, you could play, I guess, in theory, but it doesn't seem Right. Um, but so that'll be an interesting dynamic to play into the Jolteon stuff as well. Cause, uh, yeah, Greninja will just kill it.

Brent:

Yeah. So I thought that'd be an interesting way to, to segue into talking about Astro radiance and the photo tournament. I felt like the Full Blitz tournament was dominated by policy decks and uh, in new decks, I guess. I, I, you know, I wanted to ask you, is that, is that you guys had taken the new Metta or will we see like those Jolteon biblical RCS stuff, uh, in a much more like significant and impactful way come Milwaukee.

Brit:

I forget where I started watching. Cause it wasn't the folk rap. It was Luke Morris's stream. I think it was playing in just like a weekly online tournament, but he was playing hockey then. And so that was sort of my, my first like watch of it. And then I got, got to catch it a couple of games at the full grip. Um, and it's like very, very, very good, I guess obviously.

Brent:

I know it's three guys who played a lot of sweet cone. We're like really good. Sweet seems good.

Brit:

right. And so, um, but I, there is, there was lots of match-ups that I saw were like, turn one, RCS still just will end up doing turn to RCS things. And that's often just very difficult. And again, there's just so much, but any, any deck kind of has to do on the first turn to kind of, you know, get their foot dug in. So they don't just get blown out of the game. And it's the same for kalkia sometimes too, like if you, your out with energy goes down and you don't have another one, like you're just going to be too far behind the whole game. Um, I think, and I think the Greninja is like a really kind of a big star in the deck and almost just because he just goes so well with the V star. And it's just, it's a natural answer to lots of things that I think we'll look to prey on palki I like not the lightning type attackers, but things like Jolteon and just ending the game, like Koa easy stuff is always very good as well. Um, yeah, it's it's I think just the quiet star of the deck.

Mike:

Dude. Greninja is amazing.

Brit:

yeah. I mean, that's what I learned this weekend. Is that just to reiterate what we're saying here is not like, oh, I've seen it in action now. Now it all makes sense and you can get it back, you know, which is something we forget.

Mike:

Yeah. I played a lot of little pockets are too expensive right now. I'll get them eventually, but I've been playing a good amount of like water box. Um, so fabulous. From France, he played a water box in this past format, which was frost moth Inteleon with a couple of different basic attackers. Like he, I think he played a sweet Coon. He played Crobat mineable um, maybe something else and not right. No, no, it was just water Pokemon. Um, and so I looked at his list and. Updated it a little bit, you know, included Greninja radiant Greninja and star maybe. Cause that seems like a pretty good card as well. And um, I've been messing around with some other things. Like some, some sometimes I play a Rita sometimes I don't. Um, but that deck is super fun and it's really nice because you can really easily stream radiant. Greninja multiple times with, with Nessa it's even Paki, uh, can't really attack with Greninja more than once because, um, you know, you can only use the, the star ability one time, uh, but the frost that can attack with them multiple times, and that is really, really good. Um, so that Tech's been pretty fun and yeah, Greninja is very, very good card in the deck stack can play it.

Brent:

Yeah, I've been trying to figure out how to, uh, test Polica online. Uh, uh, It's really expensive. It's so many packs. It's like, it's like a bajillion packs.

Mike:

It's like for a one, one Palky line. It's like 50 bucks.

Brent:

Yeah.

Mike:

Yeah. it's crazy.

Brent:

Yes. We were buying some codes and, and, uh, it, my son was like, this is completely insane. And like, and like, this is, yeah. This look at us. So one, one calculate,

Mike:

Yeah. I bought a hundred codes and I got, I got a lot of stuff. I didn't get a ton of the different, the stars, but I did get a samurai hotline and basically everything, not the NV star plus a plus a full 43 Samrat line for a hundred packs. So it was, um, so Yeah, I've been playing a bunch of random stuff. I got Samara because I was most excited about samurai and I played about 10 games with various lists and now I'm not very excited about Samrat.

Brit:

Yeah, it seemed to be, I think, I don't know necessarily how it fared at Fulbright, but that's a sentiment I saw, like around it just being like, yeah, it's kind of like we thought it would be Jolteon 2.0 or something like that, you know, maybe a little better. And it's just cumbersome for reasons. I think.

Mike:

It's pretty underwhelming. Like on paper, it feels really low maintenance. Right. You know, you just need to energy. Sometimes you need a good ping. Sometimes you can just use your restartability, but it's like, and it is somewhat low maintenance, but it's like, it's just not doing enough for the amount that you have to set up. It's I don't know. It just feels so awkward. Like it's missing something. I don't know exactly what it is, but it's missing something.

Brent:

Yeah, the Palky business is interesting to me because I I'm trying to figure out like, uh, I assume. In terms of like, just being prepared for Milwaukee slash in AIC, you have to buy like palki cards. And then I'm like, well, if you're buying the palki cards, you have to buy, you have to get palki as on PTCGO. Cause otherwise, like, what are you doing?

Mike:

Yeah.

Brent:

And then, and then you're like, oh, now we're 200, $300 in really?

Mike:

yeah. I guess I have to play bulky now.

Brent:

Yeah. But like, but like, like how can you not test? Palka like you, you have like a fiduciary responsibility yourself that you already did this thing where you went to Milwaukee or you went to Columbus, like you gotta be on the palliate train a little bit. Even if you're not planning to play it, it's the deck you have to probably test against the most. Right.

Mike:

yeah,

Brent:

Um, it's a weird thing. Like I feel, I feel the same way. I'm like, well, I want to, you know, you can buy everything, uh, um, or you can get Peltia.

Mike:

yeah.

Brent:

else sounds pretty.

Mike:

Yeah. that's kind of exactly where I'm at. So we'll see. I will say the, the thing that I am that doesn't require a full talky line that I'm interested in testing, maybe a one, one or two, two Pokegear is basically the second place deck, which was the ice rider I had made. I saw his list, uh, Josh's list. And I think Alex Schmidt Scouts, I played it and I had made a list a couple of days before, and it wasn't exactly the same, but it was close to, it was like, you know, six or seven cards often. It was basically that exact idea. You're just playing more or less ice rider as it was before, but with a one, one pocket. And I think that seems pretty strong going forward. I mean, he lost a grant in the finals, but I don't think he drew very well if I remember correctly, um, nice rider has always been typically a little weak versus me. You, but I'm sure it's not that bad. So, um, so I, I do think ice rider with, uh, some amount of pocket is pre in a pretty good spot right now in the mitigation

Brit:

Yeah. That's what I would look to build first. I think, I think there's just such natural synergy between the two and that they kind of like soft solves. I mean, there's, the types are different and like that's always great. Um, yeah, but I mean, I think they're definitely a different decks. Like I think we could potentially be talking about like three different decks when we talk about Palka ice rider. And I started with Taqiyya because like, you know, how do you focus? And, you know, you could play like more ice rider with like and then like probably a thinner pocket at that point. Like only to try to like, do you know how people would play frost last and things like that here. And then. Uh, only if only for that or are you, you play it more like poppy, I happy. And then the ice rider can just maybe like clean up here and there, but you just kind of still have that like more aggressive push to it. I'm not sure which is better, which is faster. I think some also too, like, you know, if you're heavier on the ice rider again, like complete, you might make more sense then, and then, but then the newest Greninja, um, and potentially the Greninja bigger ninja play. This might be what brings it all together, but there's, there's just a lot of ways to play it. I don't know what will be best, whether it's like for three ice rider with like a 1 0 1 Pokegear like somewhere in the middle is probably where I would start as that's just like the kind of decks that I like. And I guess I always look for that kind of parody. Um, but yeah, I do think that's like a good place to go and like metal just isn't very good. And so that's great for your three Prizer. Um, yeah, I guess two of my only like sort of reservation is the new matchup has always been shaky. I don't. Again, I guess this will just really depend on your counts, how you, how you position it. But like I straight her, it's never really had a game plan against you other than path and pray. I'm like that works. But frankly, it's not something that inspires confidence in the matchup. And so like, if that's kind of where you are at the end of the day, it gets me, I would feel like bad about it. But if you solve that problem, the, I see like a lot of lists right now. I don't think I've figured out, um, the not supporter, but stadium counts. Like I see, I see a lot of like one, one right now. One peak, one temple, I think is what it's called.

Brent:

Temple is to know.

Brit:

Yeah. And like, I don't know if that's good. I don't know if that's bad. It doesn't seem, I would be shocked if that's where we'll end. Like if that will end up being optimal. Um, but yeah, that's another thing. I don't know. Um, like what, what will end up being best there? Yeah. And there's just a lot too, and potentially could end up being kind of toolbox. They still to the way that you just have lots of options. I don't know. There's just like, I don't know. You could try to do frost, mosque things potentially at the same time too. You've been probably not at that point, but like Inteleon seems good.

Mike:

Yeah, cross out. There's a card that I'm going to keep exploring whether, I mean, you probably can't do too much with it besides like a water box type of deck, but whatever like that, you could play like different attackers and whatnot. And the deck, like a tax with Inteleon quite a lot, which is cool. Um, I like frost it might not be that good, but I'm going to put some time into it. It seems fun,

Brent:

I it's about time. Somebody figured out how to do something with that card. Like it was, uh, never quite, even, even when a frost month Inteleon was the architect that they handed to us. And they were like, do this thing.

Mike:

right?

Brent:

never quite as good as we wanted it to be. Right.

Mike:

Yeah. Yeah. Um, Reggie's Reggie's

Brent:

Let's uh, let's talk about the righteous for a second. I don't know what there is to say, except apparently that's a more viable deck then I think we would have suspected.

Mike:

yeah, it's somewhat real at least.

Brent:

I mean, th this was definitely one of those, like, uh, you know, mean perfect example of like weird bed, parasitic archetype that they hand you, their, like, here's a bunch of cards that you can do to do with things. I mean, not, not that different than frost Jonathan, I'm telling you it probably, and that they're like, here's an obvious combo. We're giving you figure out how to do it, but like, I'm pretty sure 95% of my players looked at it and said, so this is a thing that will never happen.

Mike:

Yeah. So looking at the list, I didn't realize that he played. So he plays two of each Reggie except for the lightening one, Reggie Mickey, I think it's called, uh, any place three of those and the play is B and B. He's doing that because he wants to play for speed lightning. Um, so he has four speed lightning and three captures. So just from the energy, you have a ton of consistency just from the energy. We haven't even looked at the trainers, but that's like a big, um, that's adding to it a lot. And then his support alignment is pretty nice, pretty interesting for research two's India to Bruno. So pretty good amount of draw. He's got the trekking shoes in there, a decent ball count. He runs three of the stadium that gets you lightning or a dragon Pokemon. Um, so you easily find the Reggie lucky to play a speed energy on it. Um, so I think probably the trick was just making it easy enough to get. Six Reggie's on your field as quick as possible. Um, and then having enough recovery. So three ordinary rod seems pretty necessary because I feel like one of the ways this deck could lose pretty easily as if your opponent just goes, you know what? I'm going to kill that. Reggie, a bunch of times, you know, I'm just going to Boston, kill that one, Boston killed that one, Boston kill that one. Maybe you have to discard one early off a research, Right. Like you play your red Yurok down on the bench, but you have to research your way, the other one. And then your opponent's like, okay, we're killing red rock the whole game. And then trying to, uh, you know, do that too. Uh, so that it's less likely that they can recover energy with Reggie Gigis. Um, so three ordinary ed helps a ton with that. So.

Brent:

I know you had said he was running the three Reggie Lucky's because that was his best non, like attacking for weakness, attacker. So he's got an extra one of those. If he, that he's got like powered up in the act of, if you say I'm going to target those down, you can, he can like push a little harder.

Mike:

Yeah. Yeah. That makes sense too. Um, I mean the games that he, we saw him play on stream are pretty dominant. I would say like it,

Brent:

He sat up so fast. It was very clear.

Mike:

Yeah. I mean, it's not super surprising to me that mew is one of the weaker match-ups for the deck. Uh, you don't have a dark Reggie, um, and you're only Reggie that can one shot him. UV max is Reggie Gigis and that requires five energies. So, um, maybe you can play like a third twin energy would help that match up, um, to more easily use the ability once to get five energy onto a Reggie Gigis. Um, I could see me, you being a little tough. Other than that. I mean, it seems like it has pretty, as long as you set up and are consistent, seems like it has pretty solid match-ups I think he said in one, in his interview that the thing that he feared most was just Avery,

Brent:

Yeah.

Mike:

which makes sense.

Brent:

Yeah, he has, he has enough counter stadiums for collapsed stadium counters, but, but every there's no, uh, there's no recovery from that. And I assume even, I mean, maybe one of the miracles of the deck is if you have to get five energies on to, uh, uh, counter mute, I mean, as long as you have the acceleration, you just grabbed the double, uh, the doubles and you're like, this is the thing, right? The twin energies,

Mike:

Right. All right. Yeah.

Brent:

like that's, that's four energies right there.

Mike:

right. So that's why I said maybe you play a third just to cause like you prize one, then you're probably in a bad spot against you.

Brent:

Right, right. Yeah. Absolutely wild props, props to him for thinking out of the box

Mike:

Yeah. And I don't know if you guys know Nolan at all. He's dude from, uh, like Pittsburgh area, I think, or at least that's where he goes to school. I forget if he is there or from there originally, but he's a really, he's a really good dude.

Brent:

Yeah. Yeah. Fantastic. Fantastic stuff.

Mike:

What else we got? Um, but yeah, uh, the blister mill tank deck, I've that top aided as well. I've played against that. A handful of times on the ladder seems okay. Um,

Brent:

I think like you, we looked at that deck and we said that this is a deck that we can afford to build.

Mike:

yeah, yeah, Yeah. Um, You know, I was really excited about mill tank a couple of days ago. I said, did you Brent, with an idea that I still want to mess around with, but I'm less excited by the day as I think about it and see just how the format is shaping up. Um, this seems like a pretty solid way to play middle tank. The other, like other way that I've seen it played on ladder and a little bit in the online tournament is mill tank with mighty Deana. And I guess the thought is my Deanna kind of deals with the mew matchup. Um, cause that's one of the things that any Miltech tech has to deal with because maybe max just hits through your, your ability. Um, but the other big thing that these decks have to deal with is just Inteleon attacking like that's a huge deal. And my dad doesn't really deal with that because it does do one 60. Well actually, no, no, no. Cause you play the yay. Okay. Okay. My Deanna can do one 60, but you just have to evolve. Um, which is not. So, I don't know bliss. He seems okay to deal with. Inteleon just cause it's still big. Um, I dunno, it doesn't seem like a deck that's going to stay super relevant though, to me.

Brent:

yeah, that, that one seemed a little more random. Uh,

Mike:

Were there other cards in the set that you guys that we didn't talk about last week? I also have some change my opinions on some other, some of the cards that we did talk about as well.

Brent:

Bring it on, man. Bring it on.

Mike:

So the big one that I think we got wrong last week is the Sui and heavy ball. Like we said, that that car was not going to be very good. And I think it's really good actually. Um, I think most decks. We'll play one, especially any Inteleon deck, uh, because you know, maybe, maybe you play like only two, one of Pokemon and maybe you don't even play any, but probably if you don't play any, you don't play the card, but let's say you just play like one, one of 'em that's not even super important. Uh, you still probably play this card because there's lots of games where you just prized and RCS or you prized Bizzabo. Um, and that's huge. It's just being able to grab that out of the prizes. There's so many games with Urshifu for example, that, you know, I prize two Sabas and I didn't lose the game cause I prized any one of, I lost the game cause I prize two stoppers. Um, so I think this card is actually going to be played in quite a lot of decks.

Brent:

I wanted to make a John Keller joke, but, uh, I, I couldn't quite pull it together right there, but it was on the tip of my tongue.

Mike:

And it's, if you get into a situation like that, if you take a prize, Right, Let's say you price three routes. We did, he buys three or four, he prize three, right, Yeah. So let's say you price three routes, you know, you have, you bought, and now you still have, once you take a prize, you still have a 50, 50 shot of getting another route. right, Because the ball doesn't get prizes, you can play the ball again and get another outlet. Um, so that's kind of cool.

Brent:

right, right. He can, you can kind of dig yourself out, even if you're just playing one.

Mike:

Right?

Brent:

Perfect, perfect opportunity for a giant teller joke. If someone just wants to pull that together and post the comment, have you read it?

Mike:

Um, we have not seen Roxanne do very much yet in this firm. It's still obviously extremely early on, but it? doesn't seem like most decks are putting this card in their deck.

Brit:

yeah, that seems that's one of the developments I wanted to bring up from the weekend. It seems there at least where we are now, that it's kind of a dub, which kind of makes sense. If you think about it, like, you know, it's pretty close to ACE trainer and like how many decks really play ACE trainer? Like Greninja has the only one I can really think of.

Mike:

Yeah.

Brit:

It sounds again, it's a card similar to ACE trainer that I think just sounds so good in theory. Like I, you know, like, obviously you'd want to play it, like the best part that, that your opponent or the disadvantage, but just like, you know, maybe it was already like, you're playing with so many Marnie and you just have to accomplish like other things, like the amount that you draw with, it can be kind of low sometimes compared to like, you know, turn through your changing multiple Inteleon or something else, and ended up just like searching your, your card from, for exact your deck for, for exact cards. Um, I'm I'm on the fence still. Like I think it just probably needs to find the right deck. It isn't just a shoe in, and every single deck in the format, like it doesn't just like become another one of support or like, you know, like we see with Avery and things like that, that show up here and there and RCS list. And I think that was the assumption and that's, that's, what's been proven wrong, not necessarily. The card itself. Isn't good. Like, I'm sure, like, maybe it'll be good. And like the Reggie deck something slower, like certainly a standard deck I'm sure could find a home for it, but I guess too, like that's just, you know, you compare it to Cynthia's ambition or something and it's just way less cards for you. And just, let's kind of, you know, maybe this question of just like how much, you know, what's, what's worth more like me setting up or meet disrupting you. And like, perhaps that other, that other side is just like always more beneficial and gets you to your win more than disrupting them once with a single one I'm supporter does something like that sounds fairly probable, but again, I like, I like, I like Roxanne a lot. She's a cool character. I'm happy to see her get a good card, but I don't know where it's just a lot of these decks are just so aggressive. Like all the top. Uh, she's got in the gotcha game. That's fine. I like her, but, um, yeah, the top decks are all just really very aggressive and like even RCS, which I don't, I wouldn't really consider an aggro deck obviously can take six prizes and three turns if it really wants to. I think, um, and that's probably, that's a big part of it too, or just aggro. We're a very sort of quick, fast matter right now on a lot of setup decks.

Mike:

Yeah.

Brent:

I am. One of the things that I put in the show notes that really jumped out to me is like, so, uh, uh, I mean, Mike Gibbs, top four Palka list. I mean, his assumption is the game is going to end up lightning fast because he literally plays eight supporters and three of them are bosses. I mean, it's like the pallet it's like kalkia list, uh, uh, as Mulan, like he's like, we don't need supporters for more than four or five turns. Cause I had again.

Mike:

Side note. I really like his, I like the idea of the engine of running a ton of ball cards, like quick ball and ultra ball with Lumion or Rita and a couple of battle VIP pass. Like that's pretty cool. Um, to like, you know, you, you start with a quick ball instead of just getting one basic, you get the mini-open into a Rita, which gets you a Sabal and a VIP pass. And now you've turned a quick ball into three Pokemon, which is pretty, which is pretty cool. Um, I don't know if it's really that viable outside of how Kia and maybe the water box deck that I'm talking about that I've mentioned before, but. It could be, you could in theory, adapted to other archetypes that are not just water based. So it'd be interesting to see.

Brent:

Yeah, I really liked where you went with that. Like the top eight palki list runs Crobat instead of Lumion and runs the researches instead of arenas. And I, I I'm on the like Lumion into a Rita, into VIP pass, uh, train.

Mike:

Yeah, it's

Brent:

That seems, that seems like a really, really nice thing going second. Um, and then he's got like the one, one big girl to like juices, dry engine a little bit, like all that seemed, uh, and, and, and the neat thing about arena is then instead of just playing like more and more and more ball cards, he puts in a scrap, or he puts in an echoing. Uh, you know, he puts in an ordinary rod. So because, so, because he, like, he was like, well, I can pick items out of my deck. I can get the scrapper when I need the scrubber.

Mike:

Right. Yeah. And that's like kind of a soft out to Jolteon as well. Right? Like you can't switch scrapper with Inteleon, but if you play a couple of Rita, certainly you don't have one tool scrapper in your deck. You have three, Right. So that's pretty good.

Brent:

Yeah. So I, I looked at all that and I thought, uh, um, that seems like, uh, it would probably be an engine that I would enjoy more having played zero games with other respects. But, uh, but yeah, like he, he plays, you know, uh, um, two Rita's and one of the other three supporters, uh, one Melanie and then a Leon and Roxanne. So like he's counting on finding Rita's and Melanie's for like any draw besides setting up liberal. Uh, uh, he plays no palpates at all. So he's assuming that like, this game is going to be something like boss, boss, boss game, right. Wild.

Mike:

Yeah, And the horn, right. Just adds to that as well. Right? Like his goal has just killed three things really quickly.

Brent:

exactly, exactly. And the fact that, uh, uh, you, he's got, he's got all these kind of like access to these one of items. Uh, thanks to ARITA, like let some really prize map a little bit too, to do the thing, which is, which is really nice.

Mike:

Yeah. Um, too. Okay. Too quickly. Two cards that I think are interesting. We mentioned one last week and we did not mention the other one last week. Um, DNC is really cool. Um, so D dancy Walton, you're active, your opponents, their supporters don't do anything to your bench basics. So they can't boss basics essentially. And it has spike draws. So colorless 20 and draw two cards. Um, I think like I've been messing around with like a one-off DNC and a couple of decks, um, just as like a nice thing to go into, uh, for the frost math Inteleon deck, for example, I've been trying one dancy and it's like pretty good just to like go into on turn one, you get an extra draw, you protect your Sambos and your snobs, uh, cause you need like an extra turn to set up compared to a lot of other decks. But I feel like. There's probably some really interesting combo deck out there that could run for dancy and kind of just chill behind DNCs for a couple turns maybe until a Rock's entered and build up their hand and whatnot. I did see grant playing on stream, uh, like, you know, one of the first days Astro radiants was that he was trying to, uh, hand control deck where he hid behind DNCs until they could Roxanne and then used, um, there's a stage two that makes both players discarded card from their hand. And I think it's like had a rain or something like that. And then there's an, there's a third Inteleon in the format. I don't know if you guys knew this. I sure didn't um, that for one energy discarded card from your opponent tan, so the strategy was hide behind Deanna. For a long time build up a hand. Oh. And he played me melodic as well. So he couldn't get marinade. Um, and then on the turn where you Roxanne in, you go like candy header, IIN, both players, discarded card from their hand Inteleon, uh, cross switch or something bad. And then describe the last card in their hand. Now it didn't seem that great to me because, um, you know, I don't really know how you do with liberal, for example. And, um, like you also can't control their top deck with at least the version that he was building, but you know, the idea

Brent:

a card in format right now that gives you top that control.

Mike:

you don't think there is.

Brent:

I don't think so.

Mike:

Yeah. I'm not sure there is either. Um, so like, I don't think that concept. Is, you know, I think there's probably a little bit too many holes in it for it to be really good, but the idea of hiding behind DNC, I think, is something to be explored as well. I also played against the deck on ladder that was diag V star and it played a bunch of Nancy and it tried to just take two prizes and then hide behind the Nancy and set up for, um, the V star on like a Crobat or something like that into like a huge, um, today August 1st attack is 40 plus 40 for each metal on it. So, um, I wanted to just take two prizes and beat. Yeah, exactly. Um, and that seemed okay. Yeah. Well I'm sure there's holes in that, but again, DNC there's something there there's something with that card.

Brent:

Right. I could definitely imagine as Sanders saying, this is a perfect card to LDS loop into while I like do a bunch of other weird stuff. Right.

Mike:

yeah. Yeah. Um, and then the other card. It was also somewhat control. The based is the luxury V and we hadn't mentioned that, but for a double color list, it does 30 and you get to discard a trainer card from your opponent's hand. Um, and so that's pretty solid as well. You can, um, obviously do it with a DTE and then you're only doing 10 damage, which is probably desirable compared to 30, because you could potentially lock something up, you know, cross switch or Roxanne discard, a good trainer card from their hand. And maybe you're doing Inteleon things. I don't know exactly. But, uh, again, that's seems like a card that Sander will find something to do with

Brent:

Oh, interesting. All right, Mike, and I always appreciate good thinking about building control, decks. This is the good stuff, but, uh, dealing with Navy here and anything else we should talk about today, guys? I feel like this is a good, uh, uh, preview to we have, we have two more pods before Milwaukee. Uh, so, so it's going to be, uh, I think a wave of, uh, interesting, interesting.

Brit:

Yeah, it was a good primer. I think for going into that, we got a nice sneak preview at full grip. Then it will only continue to develop online until Milwaukee. So it'll be interesting. It's like, yeah, we've, we've been in this period. Like we had salt lake and then there was a big break and now we kind of have that break again and it feels weird. It feels weird, I guess, for, for it to be the case, to be that like in-person events are not going to be really what's driving, um, w Milwaukee metagame, it'll be sort of fresh in that way. So.

Brent:

Yeah, let listeners, if you are one of those people, that's going to go to Milwaukee and then NIC shoot me a tweet or something. Cause we're probably going to do that, even though it's a hell of a long drive, we're going to try to recreate the origins experience that that other people had and we never got to do so. Uh, um, I'm sure we're going to be looking for people to test with, um, Monday, Tuesday, Wednesday, Thursday, whatever, uh, um, for good, good times.

Brit:

Yeah, maybe I'll just take the week off or something and come hang out and test or something. I like a Meese was sort of talking to me about maybe doing that, but he's, I think ended up not really needing to go to Milwaukee or decided not to, and is coming up with like being from the east coast instead. But yeah, I just, like, I haven't got time off. I like, I was always like, when I always took, I mean, I'd never, this was just a luxury of being in school. I'd always just falls on good dates, but I would always like, like to get to Indianapolis for nationals, like on Tuesday or Wednesday, usually I always like to have as much time as possible to prepare.

Brent:

Exactly. I always felt like people were testing like Wednesday, if there's like, we would always come in like Wednesday, a test Wednesday, Thursday for play on Friday. And I recognized there were always people who always had origins that would do like six lives on Monday or Tuesday, and then test the other day.

Brit:

Right.

Brent:

yeah, we,

Brit:

be fun of it. Some of it too, like your first two nights are kind of like fun social testing. And then Thursday night, everyone is just like zoomed in

Brent:

yeah, exactly. Exactly. So, yeah, that, and, and, you know, historically NIC is that during the summer. So it's usually a different people's schedules in that way.

Mike:

Yeah,

Brent:

Uh, very, uh, very accommodating for people to, uh, do something a little bit social. We're going to, I think we're going to try and do something there too. I think the trick is like how much we want to do, like, do we want to stop in Chicago for a day or two, or like head straight down to Columbus or something like that? It sounds like all the Australians that are coming up for any IC are probably going to go to Milwaukee too. There's a rumor I've heard. Um, which, which makes sense if you're going to America, I guess go to Milwaukee and Columbus so tough times, you

Mike:

where else

Brent:

know, so I think what that means is they're, they're actually going to spend a couple of days in Chicago because Chicago is actually a Superfund city. Um, yeah, I am torn on whether or not as a good father. I have to help Liam acquire a calculi. Are we just supposed to crack packs? I don't know. Like, it seems horrible. Although everything seems be.

Mike:

Yeah like online or in person

Brent:

Um, online.

Brit:

Yeah, I think they'll go, come down a little in price. I almost bought my four 30 today, but I, I clicked out at the last second and I think they'll come down a little bit hopefully,

Mike:

yeah, I'm sure they will. I mean, they're like expensive in real life, but they're not like, they're not like shaming,

Brit:

is like 30 two-ish at the regular. Isn't very bad. The regular will come down more to I'm. Sure.

Mike:

Yeah. I'm. not Sure. It's like RC is right now, uh, star. is like 30 still. So maybe the star will come down that much. But yeah, our CSV is not that expensive though. That's like five or six bucks. So yeah, I don't know. I'm going to try and get like a one-on-one Pokegear at some point, but, um, so if you get more than that, I can

Brent:

Well, we'll

Mike:

you the one, one.

Brent:

it back and forth. They exactly,

Brit:

figure it out. We'll figure out how much palcos we need, which line we'll we'll play and go from there.

Brent:

Yeah, no, that's Liam did exact same thing. You did. He was, he was going to buy a hundred codes and then I was like, why don't we just skip right to the end and get 150?

Mike:

But a hundred though is like, it got me a lot of stuff like that. I spent like six 60 of them was like on a 43 Samrat line and like the other 40 got me basically

Brent:

All the staples.

Mike:

Yeah.

Brent:

Yeah. You found some guy who was trading four of every supporter for like, blah, blah, blah. And you're like, okay, let's do that. Right.

Mike:

Exactly.

Brent:

Yeah, that sounds about right. That sounds all right. So the good news is it sounds like, uh, I don't need to spend any, uh, attacks on getting the samurai online.

Mike:

Yeah. Dark like darker eyes, another line that is like interesting to me to try, but I'm probably not going

Brit:

Yeah. I'd like to test it. I think I'll just go talk to Israel on Thursday and then see where he's at and they'll make my judgment there, but it interests me, but I probably won't mess with it at all.

Brent:

Yeah, I reckon a dark, dark eyes. Like the one thing that we didn't talk about that like everybody knows is kind of floating around is, you know, people are trying to make dark cry work and it seems like better than you might've thought right out of the gate.

Mike:

Right. Yeah.

Brent:

And you are going to get six dark patches a game. And you're like, well, that's okay. Uh, um, six dark patches is a lot.

Mike:

saw a list with, um, that ran like four, three dark cry for Genesek V to hoop Hoopa V. And then it was, yeah. And like the Elisa sparkle and whatnot. And it

Brent:

Yeah. I saw the Ellis sparkles. That's a cute idea.

Mike:

Yeah. If I was going to try darker, I'd probably start with that. That seems kind of nice. It reminded me of I'm like,

Brent:

definitely seems like a thing.

Mike:

it kind of reminded me of dark ride gear, Tina. I mean, obviously it's very different like that, that like rainbow newness,

Brent:

Right. Right. Well, when you, when you play the sparkle, you're like, you're like, it's like a double dragon energy. I just attached.

Mike:

Right?

Brent:

You're you're you're at four energies. The second you play the sparkle or I guess three energies when you attach a dark and that play sparkle. Right. That's good. That's you're like, you're like getting it done there. Then you go like, you know, a quadruple dark patch and you've got seven arches on board. Like that's, that's like, you're sounds like a thing when you say it like that, right. Going to 700 she's on board. And then we, you double you you've you started double dark patch again, and you're like, get so much energy on board.

Mike:

Yeah,

Brent:

Uh, um, very impressive, uh, performance Mike Grant this weekend. Geez. I don't know the rediscuss that on a phone.

Mike:

wait. Yeah. That's really insane.

Brent:

Yeah. Yeah. Uh, uh, uh, frightening to work with. All right guys.

Mike:

Cool.

Brent:

All right. Uh, the John Paul's is our outro.