The Trashalanche Pokemon Podcast

Seacaucus, Hot Takes, Inteleon, Astral Radiance

May 24, 2022 Brent Halliburton Season 1 Episode 87
The Trashalanche Pokemon Podcast
Seacaucus, Hot Takes, Inteleon, Astral Radiance
Transcript
Brit:

I was like, that's actually something I've thought about in terms of just like, gosh, I went crazy, cannot believe doing those things. So the, the one instance I'll, I'll speak on here. I think it's the most egregious things I like went to. So I lived in Springfield, Missouri. I went to a concert Friday night with my dad and my sister in St. Louis, which was about three hours away. Um, after this concert, a Friday night concert, you know, getting out at close to midnight or something, I drove from St. Louis to Nashville. I forget. I don't remember what that was from St. Louis. It was about an eight hour drive from Springfield, but a little less from St. Louis. And then I played Tennessee. State's like the next morning, got to get to Tennessee at like four or 5:00 AM and just like wake up and play the state championship. The next day. That's just like, was pretty normal when I was playing lots of tournaments for me.

Brent:

Uh, you know, but both my kids were obsessed with the idea of pulling an all-nighter to play video games. And I keep telling them guys that's what college is for.

Mike:

Yeah,

Brent:

Like that kind of bad judgment is, is what college is all about. You'll you'll have no shortage of those, uh, moments. Just give it to.

Mike:

I saw it related. I saw someone forget who it was. Someone tweeted, like right after this event that young masters always dominate. They always do really well. And I think like that's part of it, you know, like they're more willing to just like, do whatever. And as you get older, you're like, I gotta sleep, man. Like I'm not doing that crazy travel and whatnot. I mean, but the other thing obviously is they just have way more time to think about the game and play and practice

Brit:

yeah. I mean, it's interesting. I thought about this before, just like really, it's interesting how everyone, all the top players seem to just like find their peak at the same time, the same age, sort of doing the exact same things. It's really very interesting to see that kind of consistency, which I guess is the same. Just like be a smart kid. Who's also doing pretty well in college. Like, you know, like those are, what are the, what are the marks of like top 16 players in terms of the other things that they're doing? You know, there there's of course they're just like just gamers and things like that. And men that might not be in school, or I just seems to be that that college kid seems to be always like 10. 10 12, maybe of those top 16 spots at any given year. Like, I don't know, remember when this was 2012 shows that top 40 year, I think that was the first year of championship points, but it was still a ranking system, but Jim role and Grafton rule, both qualified and masters, which is cool. Like father, son, like that's gotta, that's gotta be one of the oldest masters to oldest person to qualify for masters.

Brent:

Uh, um, yeah, yeah, that, that, there's no question that. College is prime time to become really good at Pokemon.

Brit:

But it's interesting because I guess it just doesn't seem that way in every game, I guess. So this is just kind of like the e-sports thing. And I guess, you know, this very well brand, but like at least with Hearthstone, but seems to have been a more trend recently is like, younger than that is, is peaking peaking the divisions. There's this, this player from France right now. Who's probably about 16 at this point, 16, 15, somewhere in there.

Mike:

and he's like by far the best player in the world, did he? 16

Brit:

yeah, and then before, and then before that there was, um,

Mike:

hunter is.

Brit:

Uh, hunter ACI, who is also, also similarly very young. And I mean, even before that there was amnesiac was like 12, 13, 14 possible 14. And just saying, I'm sure there's like Fortnite pros, apex pros, like about, about that age range too. But it's interesting. Pokemon is, I guess there's the physical component is probably the interesting sort of barrier. You know, if you're a kid you're on your parents, but if you're, you know, if you can kind of get on the scene online, you're not as relying on your parents.

Brent:

Uh, you know, I, I think, I think you hit on something. I think P I think it's getting younger and I think it, like, you know, right at the, like the last two years of like pre pandemic masters play, I think people started to talk about that. And now it's been like, talked about so much, it's almost maybe taken for granted in some way, but like, like when Zander was a first year master, and then after that, like Isaiah was a first year master, like grant, uh, um, Jon Eng, Michael K Tron. Like there were a whole bunch of people who like came up into masters and were instantly really, really good, like top 16 kind of players. Uh, um, and like, you know, maybe it was just a function of, uh, age limits, like, because Pokemon is the only thing that has age.

Brit:

yeah.

Brent:

You know, uh, I mean, there's a lot of seniors that are just like, they're not playing very good competition. And if they were against top tier competition, they would develop even faster. But you realize like, I, you know, I don't think people realize how good Zander was when he was a really good senior. I think a lot of people thought Isaiah is probably very good. I don't think anybody thought, oh, Isaiah, he's probably like the best player here,

Brit:

Yeah, I'm sure it's kind of like a hard problem because, well, it's definitely, definitely the case that like, people probably don't give the good seniors enough credit too. There's like, like I know some, I know some seniors who have made top 16 and they were not, they were not good. So it's like, how do you, like, how do you properly gauge them? I guess without the master's division, I guess, is that litmus test?

Brent:

Yeah. Yeah. That's, there's, there's no way to tell it. It's an interesting problem.

Brit:

I don't know. It's interesting at least like sort of parsing my own perceptions. Like I have this, like, I don't know, maybe it's just not knowing them and being connected this way, but I've like never doubted like the, the hand, the younger, the younger players that I follow on Twitter. I like, I've never like. Doubted that they were very good. Like there, there was never, like, they've proven that across the history of me following them that they are indeed good. But that's to say that they didn't have to earn that. Like I've always followed them because I thought they were good when they just clearly like getting on doing well and online tournaments without age divisions and things like that. But yeah, it's weird. It's weird that I just think I have this perception with these sorts of players, like, oh yeah, they're definitely good. But like, I don't, I don't just immediately like good at seniors and enough to like, do that for me on its own. If that

Brent:

Uh, oh, you know, the, the example I was thinking of, like one of the weird things I think about that transition from seniors to masters is Zander was not like he was not like Isaiah as a senior. Right? Like Isaiah, when he was a senior was just winning everything. Um, but Zander was just like kind of poking along a little bit. And then the second he became a master, he was like overnight sensation. And, uh, same for Michael K Itron and same for, uh, grant Manley. Like all those guys had very unexceptional, uh, um, kind of records as se.

Mike:

Or like, like they, they hadn't good. They had good results, but it wasn't like the consistent, like winning multiple ICS or multiple regionals.

Brent:

I mean, everybody looks at Regan red slough and says he's probably going to be

Mike:

Right? Yeah.

Brit:

me, that's like just a good point and something, I would say all the time. I think just like this, sometimes if all you have is small tournaments, like it's just really hard to prove yourself. Like, and so when you, when you get those nine day tournaments, like it's, you know, it's easier to have areas. It's just sort of establish consistent performance after consistent performance. But I, like, I don't know, like, I, I would, I've said this before, but like I would rather play a, like, like a, you know, I dunno like, like a nine round regionals versus like a five round tournament or like every player is like top 30, two quality or something like that. And that's like always the senior experience. Or like, if you live in like a concentrated area, you know, like a multi-state area where there's like lots of, lots of kids traveling all the time with their families, like, that's just what you get. And so like, just like make sense, especially to like certain regionals are just like six, six round seven, like, isn't that what you got in New Jersey this past week been like seven or eight rounds. And that's, that's tough. Like what, what, like top of you at five and two versus like a foreign three record, it's just like, there's some sort of such a really little difference between the two at the end of the day, but like one feels so good and the other feels so bad.

Brent:

Yeah, well that that's, I've always said that. I mean, the tough thing about being a senior it's like there were five twos that bubbled, so like, like once you've lost one game, you're like, well, that's it for the margin of error guys. Uh, and, and if they w if that one loss came early, you're like, well, your resistance is going to be crap. So you have to win everything.

Mike:

Yeah.

Brent:

Yeah, very, very little margin for error and, you know, that's why they decided that masters like 6 21 is going to automatically cut the day too. I appreciate that. Uh, you know, you have a little more leeway, but you're right. It's tough. It's tough. Welcome to the Trashalanche attendance is as always a hundred percent. We didn't do the introduction last week. So welcome to the Trashalanche now. on Twitter. We're sponsored by channel fireball channel fireball has, uh, a lot of good articles these days from people like Isaiah Bradner and people like to man. So if you're looking for good advice on like good deck building strategies, all of their Pokemon articles are free right now. So if you've been thinking, but I don't want to subscribe to that thing. Wow. You can just go read that thing. And then if you decide to buy a bunch of codes in channel fireball marketplace and used code trash, we would really appreciate it because it would tell them that it's working. Mike said two weeks ago, last week that the prices seemed fair and reasonable. I went and checked, uh, just yesterday because I was thinking, I guess we're gonna have to write some checks for some Astro radians cards and the prices seem extremely competitive with every other card price that I've seen for buying physical cards. Uh, I encourage you to give them a chance, uh, you know, if they're gonna offer fair prices for good cards, uh, and pay a writers to write amazing articles, that seems like all the good kinds of things that people want to support in. Speaking of things, people should sport, no five star reviews. Guys, if you leave a review, we will read it on the pod. You should leave a review. Even if it's not five stars as our one star reviewer, uh, noted. We do not bury it. We will read it and discuss it in depth and agonize over it. And, and, you know, you could be a party to that. All right. Uh, guys, um, why don't we start with Secaucus, uh, Mike, you want to talk about how your Secaucus trip went and then we can talk about results and I can talk a little about how my son's Secaucus trip went.

Mike:

Sure. So I decided to play Urshifu as I kind of alluded to, I think, last week, um, didn't really love anything else. I was kind of thinking about Toga kiss, but kept with Urshifu. Uh, I tied a lot, so in my first. Five rounds. I started one win, zero losses and four ties. Um, I had beat in a women's a cot and tied a AMU tied, a mirror tied to RCS stacks, one like the straight water Virgin and one Dibrell dark Lucario. Um, so I think like different rounds were different, but overall, like I didn't scoop the games that I was going to lose fast enough. And I think my opponents didn't scoop the games that they were going to lose fast enough. And I think that contributed to the number of ties. So like, it's definitely on me, but it's also a little bit on my opponent. So like for example, um, the round against. Which one is a good example. The round against me, I, the first game that I won was only three turns on each side, but the way that new plays, it was like a 15 minute game. And so like my, I go second, my opponent does a bunch of stuff on there. First soon I keep calling. They do some stuff, take a knockout. My turn to is ridiculous. I have triple drizzle into like, he CA he Kaos my Saba with them, UV max. And I have like crazy setup to go, uh, glary and Moltres V Reihan attach. He used the ability and. My opponent should just scoop immediately right there. Um, because there's no way that they can win the price straight. Like they go to three, three, and now, and then literally the next turn, I get the baby Moltres and win the game, but it took me, it took me a long time to even get that baby Moltres out. Cause you know, I got to go shady dealings for this and shady dealings for that and Clara and blah, blah, blah, blah, blah. Like I have to do all these actions. So they have to do all these actions. I have to do all these actions and it just took a long time. Literally three turns on each side took 15 minutes. Um, so, and then like The second game, I should have scooped earlier when I realized that I couldn't get a knockout, but I let it go like one turn extra. Cause I thought maybe I had a chance, but like, so I lost maybe like two or three minutes there and then game three. I would have one, but I still, I, I honestly, I still need it probably like 10 more minutes because he though my wind condition was really weird in that game where I had to, uh, I would've decked him out cause you ran out of switch cards and was out of energy and I could have bought the Genesek twice, um, to, to just win the game. But anyway, I don't want to go through every single round, but, um, I definitely needed to, uh, scoop earlier, um, in those games. And so when I was one oh, and for. I could in theory still make day two, if I win the rest of my games. Um, so I was like, okay, I'm not going to tie anymore. And then immediately the next round I lost. So I started 1, 1, 4, uh, then I got a couple wins. So it was 3, 1 4. And then if I went for one, four, I would get points, um, which may or may not be relevant, but I wanted to keep playing. And then I lost my last round. So I finished three to four. Um, I played against five different Pono, five RCS decks, two of them where the straight water Virgin one was the biblical one was RCS. Ken Gar one was RCS, chars, ARD. And then I played AMU a whimsical, a mirror and a Mallomar um, the most interesting games or probably gets the RCS water, like, um, Neither of them played, man, since it was our shoes water, they obviously didn't play hoop a V a they both played Dunsparce. One of them played Manaphy one did not. Uh, the one that I tied played the Manaphy, uh, the one that I lost two was the same as the two RCS waters that made top eight. Um, so who, who is that? Charlie care and Justin Koolaus, it was the, it wasn't either one of them, but it was the same list. One of their friends playing it. And I was so confident I was going to win the first game. I was in such a good spot. And then they played fan of waves on my rapid strike energy. And that totally lost me the game who came out of nowhere. I just did not expect it at all. So like I saw a bunch of them as they were posting their, um, top eight list. They were like, fan of waves was the best. In the deck. And like, that was definitely my experience playing against it. Like it just totally came out of nowhere. I'm screwed up my game plan. Um, if they didn't, if he didn't have that, I would've a hundred percent won the first game and then probably would have won the set. Um, so that's an interesting note.

Brent:

The power of closed necklace. I think that that's the takeaway there. Right?

Mike:

yeah, yeah, yeah. Right, exactly. Cause basically the situation was I had, um, I had sent up Urshifu and killed is done. Like I either had the Dunsparce in the active or I bought it up and killed it with, um, Gail thrust. And so it sets it up where even if you ordinary routes that Dunsparce back, I can then rapid flow and Kao draws out KOL Dunsparce, um, or something like that. And, but then he ordinary runs a Dunsparce back, gets it back and then fan of waves and, um, Oh, what do I do now? I can't kill the Dunsparce very easily. And so just kind of like put me a little bit behind. Um, but, uh, so I didn't do well, but I really did have a lot of fun. Um, I think plain Urshifu is it's really, really interesting. Um, because there's so many different lines, you have to think through the sequencing. So intentionally that, uh, it's, it was just really fun. I really enjoyed playing in person again. Uh, it was one of the most fun events that I can remember in the last like four or five years. I'm sure that's a good amount of function of just it being the first physical event in a long time. But the deck itself was really interesting to play as well and kind of, you know, hurt my brain at some points. So. I probably like if I really wanted to do well at the Viet at the event, I shouldn't have picked a deck that a has a higher chance to tie just naturally because you're playing the Inteleon engine. You have so many, different lines, you have to think about what's in your prizes constantly. Um, and just that combined with the fact that it was my first in real life tournament. So if I really, really cared about doing well, I probably would've picked a different deck, but I didn't really care that much about how I did. So I wanted to pick a deck that was fun and I enjoyed playing. Uh, and clearly it wasn't a terrible call for the event. You know, a bunch of other good players did decide to play it. Uh, half of the Isaiah group played it and then half played the bad Inteleon version of it. So, uh, I think it was a fine play, you know, or should we didn't do super great. But, um, yeah, so that's kinda my story and I can talk a little more.

Brent:

many games did you have where you just had the Urshifu.

Mike:

Um, not that many. So it's weird though, because I feel like my starts in general were pretty good. I can think of one game in particular where I had an okay. Like, I think I got, uh, like a keep calling in turn one into a Snorlax turn two. And like, from the Snorlax, I didn't see a drizzle. My opponent Marnie's me, no out to a drizzle. I Gourmandise again, up to seven cards, still, no out for a drizzle and seven cards. They Marten me again on their turn and still know how to address I'll and then I lose. So it was like the opening hand was fine, but then like my next 15 cards in my deck had no level ball in center drizzle. And so that one I lost. So I, in that sense, so I would say more what happened in. And that kind of thing happened a couple of times where I would have an okay. Set up and then I'd look at my hand. I was like, I don't have anything in my hand right now, even though I was in a good spot two turns ago. So that was more of the, the, the Urshifu effect, quote, unquote.

Brent:

Right, right. Yes. That that's, uh, we were, we were right with you on Urshifu up until like, you know, the typical night before the tournament that jitters and my son felt like every Urshifu and a drew was a terrible hand that he somehow had to try to navigate to the end of the game. Uh, so we tried to play an RCS ish version of it, and we ended up, uh, being on RCS, uh, a Beedrill and, uh, he hit it RCSP DRO, completely hated it, completely hated it. Um, but I think the conclusion he came to and I want to get you guys' perspective on this was, uh, he was like, uh, The thing that people love about Urshifu is it's a decent attacker because all the other decks, the attackers are terrible. And, uh, you know, and, and like, it's funny, right? Like when you look at like winning list in, uh, France, uh, you know, that's, so that was a deck that he had tested extensively, uh, before, uh, Secaucus. And he was like, it's a really good deck, but the attackers are all terrible. You know, you turn one, you're like, okay, I'm going to try and either get them with a Sabal or get them with this Hoopa and hopefully, or I'm sorry, I get up with this rally or get them with the SUPA and hopefully take a prize on some Savile. And if that doesn't work, like I'm going to be really behind on the tempo. And, you know, hopefully they don't Marnie me before I hit the baby Moltres, because that's our only hope for winning.

Mike:

Yeah.

Brent:

It's like, if you can't, if you can't like pull this super magical Clara baby Moltres combo, like back to back turns at the end of the game, you're just going to lose horribly because it's the only way you have to actually inflict real damage.

Mike:

Yeah. I agree. Like that's the, that's my issue with the Stefan's deck as well. And clearly he's like found a way to pilot it, to make it less of an issue. But I really like that style of deck where you have all these like little different attackers, but if you don't have like one really good attacker, like Urshifu, it just seems like you're missing a key component.

Brent:

Yeah. So we, we played, we played the Beedrill version and, uh, um, I think Liam regretted not playing the dark package cause like he didn't put a dark patch. It's like I've tested the dark, extra a million different ways. And the dark package is just this thing where you feed the other guy prizes and then pray you to pull a Moltres combo with the. Uh, I don't want to do that, but like, Beedrill, uh, you know, without the surprise factor, it had an indie people just played around it. Like, you were like, you, okay, you get to kill this RCS for free, but you were probably already killing that RCS because you attached with your RCS, you know, like we built, everybody needed a power up stuff. Um, I recognize, uh, you know, on the, we, we spent a lot of time talking about Carbonite, just, uh, just the other day. And it seemed like that was a really popular deck. And I assume it's really apocalyptic because they're like, this is a big attacker, you power, a big attackers, that attack stuff. That's, uh, you, you don't have that thing in every day. And in that respect,

Mike:

Yeah. Yeah. Right, exactly. I'm talking to people at the event. It, especially people that played RCS variants of any kind, it really sounds like the sentiment for the format is if you're playing RCS, it's like, I gotta go first, like to win an RCS merrier. They're like, well, I went first game one. So I won. And then they're like, I wouldn't second game one. So I lost, like, I really felt like that was the defining characteristic of RCS mirrors. And considering RCS is clearly the best card in the format. And you know, the best deck in the format is the format that good. If that's the, uh, the defining characteristic of how to win the mirror.

Brit:

I mean, that was such a, I don't think I really, I like I'd lost my fire on it last week. And so I don't know how well the job I presented, but, uh, against the, just like RCS breeding, creativity and stuff, like, it was like, that was my point. Like, no, it's like, there's something clearly wrong here. The first, second dynamic is so important for a card that's in every second or the first card that's in every deck. Um, but yeah, and it seems like. Kind of the results wise, nothing too surprising from like my, and I guess like, as somebody who planned to go, but like failed to go was not feeling too confident about anything. Like, I guess on the episode last week I was feeling I, but then I ended up doing a lot of testing and like just felt didn't do any playing with Beedrill myself, but did like playing against it and like theorizing against it. I was just like, oh yeah, if I was playing feature right now, I would just win things like that. And that's definitely what I would have ended up playing anything. Um, but yeah, I just like that, that whole thing going for a second. That was also a lot of what I learned from testing. Is it just like, I just like, didn't matter sometimes. Um, they're just so little that you can do going second against the first RCS player. If they, I mean, it's just so easy, like you solve the puzzle when you evolve.

Mike:

Yep. And like, what was I going to say? Um, another like component of it too is so one of my rounds when I played against the RCS liberal dark, you know, my opponent goes first one or two out of three of the games. They went first and they just got turned to BAS Kao Zigzagoon choice band, my Urshifu and I'm in such a bad spot there. That sucks. That's really annoying. And um, like if you do that in the RCS mirror, you just immediately, when the game, like there's no way to come back. Like at least I, as Urshifu have some ways to maybe make a comeback, you know, I can get the second out. I can Reihan attach, kill the RCS and then, you know, maybe get back in the game. But, uh, as in the RCS mirror, you just literally can't do anything if that happens. And even if that doesn't happen, you're still really behind, you know, you took 180 before and I was talking to his role at the on Sunday. And he said, the main reason that he's just been playing mew is because he feels like all of the RCS variants, they all have their advantages or disadvantages. And he feels like he's never, ever going to be able to gain an edge, playing an RCS deck versus another RCS deck because of the fact that going first is just so pivotal to winning. And that's why he's been just sticking with you.

Brent:

Yeah. So that's the advantage of the Beedrill built is you have it. You have an answer when they carry your RCS and you're going. Or are you going first? Right? It's like, or you're going second. Right. So they, KRC is, and then all you have to do is like kit the Beedrill and you can knock out his RCS in response. And you're like, okay.

Mike:

But, so here's the thing, right, Like you don't immediately lose the game, but then they have a second RCS that they paired up with three basic energy. They use that to like, if you get Beedrill out and then play an, our CSV down on your bench, because you still have to do that to evolve to a V star. If they just have like another boss to bring that one up, now you still lose again.

Brent:

right, right. Yeah,

Mike:

it is slightly better, but it's not full-proof or

Brent:

exactly. Exactly. It seems slightly better. Yeah. I mean, uh, my, my son's reaction after like playing a game with it was all these attackers are terrible unless they just put spray special energy all over.

Mike:

Yep.

Brent:

Yeah. I mean, him hitting for one 20 with your, a Inteleon or hitting for one 10 with your Beedrill is, is like no way to try to get to the end of the game. Right.

Mike:

So it is pretty interesting that you know, of the five RCS decks that made top eight, neither of the two that made the finals, but the other three were all just straight RCS water. It's kind of like the most consistent bland version of the deck,

Brent:

And that's the same deck, that one Perth, right?

Mike:

yeah, yeah, yeah. Yeah, And so like, there is something interesting about that, that maybe that deck just does. The turn one consistently, or the turn two consistently getting the RCS out, hitting their RCS. Like they just do it the most often. And therefore it's the best RCS deck.

Brit:

that was the conclusion I came to because I think I haven't talked about this a little last week. Like it, it seems on paper so week to me, or at least like the mew matchup is the shakiest one to me. And even, even like the beach home matchup, like seems pretty good, but I had to definitely like part of why I was really liking RCSP drills, that it was clearly very good against the core of an I version and the pembro version, but that this, the water version not so much, I can see why it would do well against the Beedrill versions. Just being able to like. Accelerate your way around beat drills, like basically a soft solve for it. But anyways, yeah. Anyways, I think that's just the simplest way to think about it is it's just like, this is the RCS version that like does get the, the tempo play, every single game turned to like, or at least it does. It, it, doesn't more consistently than every other version, like very clearly. And like when you do that and if that's like, just, I guess to like one thing, if, if that's, if that temple play is basically when do the mirror every single time, like, then again, it makes sense why this version did so well this last weekend, like, um, you know, I guess that's that hinges on them also winning these coin flips and actually going first, but, um, I would say 50, 50, it's not too hard to do. Um, and again, like the metal stuff with Melanie just like always gives you, like, I think ways to just like. Get to certain attacks that the decks that only have manual attachments are like energy switch with the manual attachments. Like this that's something I thought about, like, even like Corvin item eight, the Ian stack, like the place, the energy switch, but there's a lot, even I felt like the Corbin, I couldn't use the energy switch, like pretty consistently. Um, Melanie, like kind of, again, just being a way to like cheat sheet, the extra energy or cheat your way to an attack that you wouldn't have access to only manually attaching.

Brent:

Yeah. Uh, you know, the, the, one of the thing that I thought was a big thing worth mentioning in the same line is that, uh, the, the parent of the kid that when juniors, uh, posted their list and they were playing Inteleon Beedrill, but they cut the Mo they cut the second Marnie and they cut the second training court to run for ultra balls and, and a, uh, in a Leafeon V he literally ran to draw supporters you in one morning, one research. And I just

Mike:

Mustard to draw supporter.

Brent:

I mean, I guess like it, yeah. And, and, you know, he I'm sure he was like, I just found that that extra ultra ball helped me, uh, hit the mustard that many more. Yeah that many more times. Um, really, but like we're just in a format where like the, you know, very Pokemon centric, uh, engines and people can run like a, these random supporters that, that don't necessarily draw your cards or draw you three cards that are like a hop. And like, somehow that's totally fine. It's crazy. I feel like, I feel like it makes the, I feel like the games are a little more RNG ish in that way. A little more like maybe this bias towards going first or something like that. And as a result, like, you know, games take a long time and there's more.

Mike:

the Inteleon engine is like one of the bigger culprits, one of the biggest culprits of the time as well. Like there's so much, there's so much that you're doing every turn. Like when you go, when you go. Like, if you have Sabal drizzle drizzle out, right. And you go can tell you on, take two cards, scoop up. Drai's, I'll take a card, Inteleon take two more cards. Like you're doing so many things and it takes time to think through like, okay, what am I getting? What's the order that I need to do things. Maybe I have to pal pad before I maybe have to palpate or like shady dealings for a pal pad, palpate, something in, and then shady dealings again, or maybe ordinary rod and then quick ball like it there there's, there's a lot of layers to it and it's really fun and interesting, but it adds a lot of time to the game. Um, and I'm kind of excited that Inteleon might not be the best engine anymore because of that.

Brent:

Yeah. And, and you play so many games right now where the format is a little bit of, like you were going to trade one prize attackers, and then like later I might do a thing or something like that. And like, if it's all like trading one prize attackers and like five deck searches, every turn, it's a tough, tough way to, uh, uh, play three games in 50 minutes. Right.

Mike:

Yeah. Yeah.

Brent:

Before we, before we talk about Astro radiance, a little, should we talk about, uh, the, the, uh, quarterly Mick Fouchet predictions?

Mike:

Sure. So,

Brent:

super hot take for you here, Mike, let's go. Let's go from

Mike:

Well, let me, let me just go through, so the three things that I said for this past format, um, the, all the first one was Spiritomb will be in a deck that Tempe it's a regional, that was clearly very wrong. I had thought maybe at the time.

Brent:

that's where I have my hot take.

Mike:

Oh, okay. Great.

Brent:

My, my hot take is you were channeling that, uh Gillary and Moltres is a good card. Like, I don't think people have quite realized, but like Galera and Moltres was going to be such a key part of the format yet, but you were like a dark attacker that like is like, like late game, dark attacker weirdness. That's what you were thinking. That's I'm going to, I'm giving you like. Oh, a tiny, maybe not like full credit, but as a teacher, I know you appreciate the value of partial credit,

Mike:

Yeah.

Brent:

credit. Cause I feel like there's something there you were thinking single prize, dark attacker is a good thing. And there was some stuff there.

Mike:

Okay. All right. Well, I'll take the partial credit.

Brent:

There you go. There you go.

Mike:

Um, that was for sure my most wrong one though. The most right. One. Was that a rogue deck? Well, when Utah or UIC, which I like For sure. Utah, right? Like RCS, Vanguard was not on anyone's radar and that

Brent:

And was never seen since never seen after.

Mike:

Right, right, right. Exactly. And you could make an argument that Urshifu winning UIC was somewhat rogue. Like Robin had one, you Liverpool with it. But, um, the sheer dominance of it was kind of, kind of blindsided every everyone. So,

Brent:

Right?

Mike:

it's like a little bit there as well. And then kind of the medium. The, my 0.5 was that new we'll make the top eight. We'll make top eight, the most originals, but what, when any pretty much nailed that won't win any, you know, won the first regional Australia, but it didn't win anything else so far, but it did not make the most top aides. RC is clearly has made the most top dates, so not too bad. Um, and then my three hot takes for Astro radiant. One, I kind of alluded to a minute ago that I think Inteleon is kind of done with as the most prominent engine in the format. And I think liberal will. So we've already kind of seen a rise of liberal already, and I feel like that's going to just continue mostly because of Roxy as it comes out. You know, if you get your hand shuffled to two, plus your draw, um, often. The game will come down to like, did you find your boss? You know, that's what games came down to it. And a lot of times like you and to wander two, did you find your Guzma? If you did cool, you win the game. If you don't cool, I, you lose the game. And if you have to rely on getting like a love of ball or an incense into a drizzle, or Inteleon, maybe that's not as good as having a liberal and just being able to drop to five cards. Maybe there's some type of hybrid engine. I don't know, but I think, uh, I think we will see for sure, less decks playing Inteleon then we have the second one was that I think ice rider is poised to be a little bit better in this format. Uh, it pretty easily one shots V star Pokemon, and we've actually, we actually saw a little bit of ice rider success this past weekend. Um, like I said, it was pretty good against RCS, you know, Two 80 without, uh, too much difficulty just needs to choice band or choice belt. And it can hit three 10 on the big charm as well for you if you got a Leon off. Um, so, and in this format, it gets Palky of you start, which is obviously a very strong card that people are talking about. Um, so it could be, you know, you could play a small, like maybe a three, two ice rider line and a three, two Palky line or something like that. And you get, uh, the Hulu jet radiant Fallujah that does plus 30 to V max is. And so now you can pretty reliably one-shot V max is as well. So I think ice rider is in a pretty interesting spot right now. Uh, and then third, I think RCS is still an incredibly, incredibly powerful card and some variant will probably still win an AIC. So those were my three hot takes and it spurred some discussion on Twitter.

Brent:

I felt like this. I feel like the second take is, uh, uh, the really, uh, the, the really risky one.

Mike:

I know. Cause I don't think I as like that good of a card in general, but it just seemed just seems good right now. We'll see. Um,

Brent:

Yeah.

Mike:

have you guys looked, have you guys looked through Astro? Radiant's very at all.

Brit:

Not too closely. I know I've been thinking about decks. Um, getting rid of, like, I was trying to be ahead of the game, um, with Milwaukee, I was like these formats that there aren't like good results for are always enjoyable ones to be a part of. Um, yeah, but not a whole lot other than that. So I, like, I know LBGTQIA is on my mind. And so a lot of things there for like, does RCS just play electric? You know, something like that for LBGTQIA as well as the ligand deck. I mean, even, even dark stuff too. Um, I don't know. I've seen, I've seen bits and pieces, people talking little bit about, about all of these decks, but, uh, nothing too concrete yet. As far as like what people think is good, what people think is bad. I've heard a little about, just about everything I mentioned there. Um, I mean, seems very, you know, very clearly, very good to me. Um, but yeah, I feel pretty comfortable. Like just that our RCS CS will adapt like pretty easily. And I guess, um, like in terms of just like thinking about Milwaukeean like my wallet, I don't want one. I was like, eventually will, would like to acquire like a lot of decks. Um, but for like a first tournament, when like, I don't know, like I could play something bad, like I don't want to spend too much on the set without there being results. And like, I remember there was one, it was when, uh, gosh, what was not evolving skies, but, um, other requires to set

Mike:

Oh, yeah, yeah. That

Brit:

mega requires anyways, I played, I played mega Rayquaza,

Brent:

Thanks guys.

Mike:

Oregon's guys.

Brit:

roaring skies. Yeah. But not the, not the color of this one. I played the dragon one. Uh, stories and stories of event playing bad decks, that events bef when they're there hasn't been results for him yet. Um, but anyways, yeah. Um, brilliant seems okay. To me, like, uh, the grass supporter obviously is a big part of that. Um, and it's like, I, like, I see the packets, like, obviously it's just one of those decks we're kind of just given as part of the set and like there's a decent amount of grass, other grass support out there. There's like a good stadium. There's the Leafeon and so on. So like, I think it could be okay. Um, but I don't, I don't know if he can play it by itself or at least I haven't figured that out yet, but yeah, nothing, nothing too particular. Other than that, um, I just, I just, I guess as far as decks are concerned, I just think like I'm thinking a lot of, um, the Corbin island structure for our CS. And then just like that, you can just pick your colors. And so that's like a metal dark. You can also, like now you can play water and electric or something, you know, things like that. And then I think we mentioned it on the podcast last week, but someone I knew did well with like the same concept, but with Urshifu as like one of your year, your V maxes. So you played like instead of Courtney and I, but, and then it still played Hoopa and it's still like Crobat BMX. So I think I'm thinking of things like that. Like you could play like RCS, hoof, uh, Tapu, Koko V max, you know, insert the color that you're looking for while also still like soft splashing. The other stuff, like maybe dark from you still. I'm not sure.

Brent:

Uh, you know, one thing that you said that really resonated with me at Brit is, you know, I said, I kind of check channel firewall for prices the other day, man, you could drop a lot of money on this set.

Mike:

Yeah.

Brent:

Like if you're like, man, I feel like I need a 43. Palki at a 43 little again, just to know where I'm at. Holy cow. Annihilated yourself. If you like, you know, we should get some of those Sam rots. Whoa, buddy.

Mike:

Yep.

Brit:

Yeah, pre-release prices. And then just kind of like slowly before that, or despite far the worst, anyone who buys any of those prices is sort of just not very frugal. Um,

Mike:

Yeah, there's a lot of like this sets interesting because it's not like last set. It was pretty clear. RCS is the best, like coming out of it. Um, we weren't sure how good it would be compared to mew and whatnot at the time, but it was clear that there was no other really major deck coming out of that set. This set is more interesting in that it has a bunch of interesting. The stars in particular, a bunch of interesting cards, and it's not clear which of them will be tier one. Some, all of them will be playable to some extent, but like which ones are going to be the actual, you know, top two to four decks. And the format is not really clear, I think palak yet. And, and little again, as you guys mentioned are both contenders. I think Samara is quite good or could be quite good. I'm not again, I'm not too sure. Um, I think, uh, dark cry obviously has potential as well. Um, and even some of the other, just random BS or like kinda kind of solid, like Oranguru and where deer are. Not that bad, uh, data V stars. Probably not very good. Um, but like even the decidua. Or type Logan like has potential. Um, Yeah, I don't know. There's a lot of interesting cars then even past the V cards there, there's a bunch of interesting cards. Like the radiant things. It'll be really interesting because most deck, almost every deck will want to play one, right? Like it's kind of like an ACE Beck where you're going to be pretty disadvantaged if you don't play one. And Greninja is obviously very strong, but Haluka is really strong too. And so there's some decks that would want to play both of them. Like the ice rider, for example, water decks. We'll have to really make a tough decision between Greninja and Hulu trip based on what their kind of general game plan is. Um, I do think Hulu just seems like the most splash double though,

Brent:

Yeah. As a, you just need to throw it in, right.

Mike:

right. Yeah. And like talking about dark rye, like the real question is can you get enough dark energy on the field, fast enough in order for it to be one shot in things in theory, maybe you can with, you know, baby and Moltres fee and dark patch, and you have the V stars ability that gets you two items back. Um, so in theory you can, but. Maybe not practically. We'll see, um, like, yeah, the samurai it's really cool. Like just does two 10 for two energy. If they have a counter, as you know, you just Zigzagoon, you are basically hitting for two 30 choice belt. That's two 60. Maybe you can make up that last 20 or so 10 to 20, um, with something else, you basically get a free, uh, you kind of get a free knockout at some point with the Vistar ability because you're doing two 20 plus the four counters and then went to choice belt and get you up to two 90. If you have for Lucia you're Kelly V DVMAX. So Samara has some potential for sure. Um, there's also like some really interesting tech cards. Like there's a DNC that says. Like a basic DNC, uh, a V or anything. It says when it's in the active, whenever your opponent plays a supporter, prevent all effects of that card done to your bench, basic Pokemon. So you can maybe get in a situation where, you know, you have a couple of prizes left and you need to play your V down to then evolve to a V max or a V star, the following turn, you throw up DNC, you know, they only have, maybe they have two prizes. If they kill the ANSI, they don't win the game and they can't boss up your V Pokemon. So then you kind of like checkmate them that way. So like that card could be potentially good. And I think there is like more than one of those cards here, um, that, you know, could have some fringe uses.

Brit:

Potentially very good.

Mike:

Oh Yeah, The milk tank has the like, safeguard. Right.

Brit:

Yeah, it's just basic decidua

Mike:

And it's like a pretty,

Brit:

that updated because decidua and Altaria still have a GX.

Mike:

Right, right, right. But, but this is like a pretty solid attack, right? It does 10 plus 20 for each of your opponent's bench. So, you know, it's hitting like 70 to 90 for, you know, double colorless. It has got 110 HP on a basic it's pretty good. You can Sharon's carrot.

Brit:

No, Colin's excited for it in a which I think, I think it will be good in there. Like. There aren't like this, this isn't like the credit isn't good enough to like solve a matchup. I think just, well, just play one mil tank and suddenly, you know, I'll beat that deck. Like everything plays, Inteleon, everything plays Hoopa, but, and like a deck like toady, we, you know, you sort of, you know, you, you change the trajectory of your strategy or now you're like, not only are you like a stall deck that survived with deck, but you will eventually, like part of that strategy then becomes like I'm going to kill the things that kill a mil tank while I'm, while I'm doing this, then eventually like, all right, no more to kiss. And then you just went with mil tank, you know, there's, there's been like these sigils decks in the past. I kind of worked that way, but they were sort of intensively like the wall, you know, I'm going to get you because you don't have any ways to attack me decks, but like built around them were just like convenient attacks to, to make sure to, to knock out that the counter is to these safeguards and things like that.

Mike:

Right.

Brit:

So, and then I think toda kiss is like very easily can become like that kind of deck because right. Like, you know, like Moltres, like don't matter. Like I just kill them all trace a couple of times. Um, things like

Brent:

Yeah. I mean, the mill takes obviously the best wall card they're printed in years awhile, right?

Mike:

Yeah,

Brent:

Like it's super splashy bubble. Either. Do whatever you want with it. Right. Everybody's going to have to run in on via attacker to deal with like random mill tanks that just appear out of nowhere. So I think there's a whole bunch of Pokemon that I'll have interesting attacks, but the one I want, know the card I want to ask you guys about, because I've not seen a card like it. And I feel like we see it in other games as canceling.

Mike:

canceling cologne. Is this a trainer? Okay. Let's see. Until the end of your turn, your opponent's active Pokemon has no ability. This includes Pokemon that come into play. Okay. So whatever their active is, even if it switches out, just always affecting their active.

Brent:

Right.

Mike:

Hmm. It's interesting.

Brent:

What do people do with this card? And like, does that make it worthwhile?

Mike:

Yeah. I mean, my first inclination is that this card is completely unplayable. Um, let's think though, there anything in the format where you want to shut off their active ability?

Brent:

Now, this is, this is so actually the answer is this is a hard counter to mill tank,

Mike:

Yeah. Okay. Okay. Okay. Yeah.

Brent:

right? So like, if you don't have a way to kill middle tanks, you can put one of these in your deck and kill a milk tank.

Mike:

Or you could just put away to kill Miltech in your deck.

Brent:

Right. Right. But like, you know, maybe if you were like, I don't like any other cards except for the cards in my deck. Like this would be a, uh, a thing you could attack with.

Mike:

Yeah, right?

Brent:

I don't know maybe the best thing to kill mill tanks, frankly, our other mill tanks and like everything is going to have no tanks.

Mike:

Yeah. I mean, the, the benefit to this is that if it's not going to be useful in the match that you just play it whenever you want. Right. And it doesn't hurt you, you just get it out of your hand. Hmm. Yeah. I guess there'll be, I don't think it'll see very much play, but I wouldn't be surprised if someone figures out some fringe use for it.

Brent:

Yeah, it seems like I kind of card that. Like my, my P brain, uh, is unable to come up with good things and then like towards shows up playing for them.

Mike:

Okay. Let's let's look at the trainers a little bit. Well, while we're here, there's definitely some interesting ones. There's a lot of bad ones. I think. So what's the there's grass. Welder. It's like better and worse at the same time. It's probably overall worse. What do you guys think? So it's drawn to, and then you can attach up to two grass. Oh. And it's only to a bench Pokemon. Okay. Yeah. It's definitely worse.

Brit:

I didn't know. I thought it was just grass welder, or, you know, it's weird that it just kind of neutered for whatever reason.

Mike:

Yeah. But you do get to draw first. So that's like the good thing, right? You draw two cards first, so you don't need to have two graphs in your hand. Maybe you have one grass, you use it. Then you draw a second grass. only to your benches. Definitely worse.

Brent:

Um, I thought gutsy pickaxe is. And you're going to S you know, if, if people play fire decks, you're going to see a lot of are fighting decks. You're going to see a lot of that.

Mike:

Yeah. This cards definitely. Good. So it's revealed the top card of your deck because that card is a fighting energy. Touch it to one of your bench Pokemon. It's not a fine energy. Oh, you just put it into your hand.

Brent:

Yeah. That's a good card, right? Like if you're playing Urshifu you play four of those, right?

Mike:

You just like, um, I don't know. Cause you probably don't play that many actual fighting energy,

Brent:

I mean, the question is, do you play the Inteleon engine still, or do you, are you, do you have some other crazy thing, like biblical Urshifu and you put more fighting energies in, and you're playing liberal and you're just trying to find gutsy, pickaxes and rapid floods.

Mike:

yeah, that's pretty. Yeah. That's interesting. I didn't realize it was like draw the card if you don't hit it. I thought it was. What was the old card ether? Is that what it was? It's like reveal the top card of your deck. If it's an energy attachment, if not, just goes back to the top of your deck. I thought it was something more like that.

Brit:

Yeah, it was something like the.

Mike:

This is significantly better. This is like at worst, it's a judge whistle and you just draw card.

Brent:

Right. And you can, so you can play, um, you can still play the, uh, the premier wisdom Oranguru too. Right.

Mike:

Yep.

Brent:

So people like you can do stupid stuff where you like put a fighting energy on top of your deck. And I play gutsy pickaxe, right?

Mike:

Yeah. I wouldn't be surprised. So between this and the, so there's the trekking shoes, which is kind of like acrobatic look at the top card of your deck. You can put that in your hand, if you don't discard that card and draw card. So it's very similar to acrobatic. So between, I wouldn't be surprised if pickax like finds its way into a deck that doesn't even run, fighting energy at all, and you're just running it for draw card.

Brent:

Right, right. You're just like, you're just like draw a card and discard this card,

Mike:

Yeah, right? exactly. So like between this and the trekking shoes, we actually have not terrible item draw, which we haven't.

Brent:

I felt, exactly the same when I was testing with, uh, puka MoCo, uh, uh, over the last two weeks, I enjoyed it because like all these Inteleon engines just play a million ball cards and you can just be like, if there isn't a Pokemon you want, you can grab a few Khumbu and then pitch it and drug card. It's great.

Mike:

Yeah.

Brent:

Uh, yeah, these guys, I feel like these cards are going to be super popular people.

Mike:

Yeah. And it's going to give like another way to build decks, right? Cause like, if you're playing. For trekking shoes and maybe some amount of the pickax, like you're probably not playing Inteleon right. You're just, you're kind of a deck that wants to just be a little bit more turbo run through your deck. You're probably playing liberal. You're probably playing for ultra balls. Um, so, you know, maybe like, uh, maybe the dark ride deck or something like that would play this engine. I'm not too sure, but it definitely gives us a different type of, you know, draw us search engine,

Brent:

Oh, you know, I, I, you know what, I feel like we, uh, maybe miss discuss this if we haven't discussed. Sorry. But I think I had always been told that Roxanne was going to end up being like two or fewer prize cards and it's three or fewer prize cards.

Mike:

right. Three or fewer.

Brent:

That's a, it's so much better at three than it. Two.

Mike:

Yeah. It'll be really interesting to see how good this card is. Like it could be completely bonkers. Or it could be like pretty mediocre, like, honestly, I'm really not too sure.

Brent:

Uh, I know at three or fewer price cards, it's going to be very good. Uh, when somebody tries to figure out how to crack control, right? Like you're definitely gonna want to set people to two cards all the time. Um, but probably the card we should talk about as the templates to now.

Mike:

Oh, wait. There's one sec before, before I move on from Roxanne. So like, cause I'm not sure. So think about ACE trainer. A trainer was like really not good for a long time that it was legal and you know, it made its way into some decks here and there, but it really was not that good of a card. And this to some extent has given me some ACE trainer vibes. Um, You know, obviously people are comparing it to N and maybe it's giving some end vibes too. So it's like, it's hard, it's hard to, without playing with it and seeing kind of how the format develops. It's really hard to judge where on the spectrum of end to ACE trainer, it's going to be, so I guess just wanted to get that thought out there.

Brent:

Yeah. That's it's fair. Uh, yeah, I guess part of it is how, how common, like Inteleon ish engines are versus liberal engines. Like, you know, I think one of the weird things about this last format is, yeah, everyone plays eight one of supporters, cause you're just like pick a sport or you want everyday. But if it's a really biblical driven format, Roxanne is an incredibly difficult card to have in your hand, like, turn one, turn two, turn three. Right?

Mike:

Right?

Brent:

Like it's, it's completely unplug. Like it literally is unplayable. And it's just going to sit there in your hand. Right? So in that respect, maybe it's a really, uh, the more, the more liberal issue your engine is, the less likely you are to play it.

Brit:

He is really good too. Like if like Charles aren't RSTs or just whatever fire deck, that's like a tons of ton of damage and works off of, um, Moulton based center, magma basin, whatever the stadium is.

Brent:

Right.

Brit:

It's like, it's like, DMX kill, like on the, like you have to deal with it before it attacks you, which sort of wins in itself because like sort of it pairing itself up is DNO enough Agora that you have to kill it. What does a win for you? Because then it's just like a one prize there that you may not have really been doing anything with. Um, it seems very strong to me.

Mike:

sorry, you were just talking about the Heatron.

Brit:

Yeah.

Mike:

Yeah. Yeah. And you can let, you can get back to.

Brit:

Right, right. Yeah.

Mike:

Which is something that I didn't really think about with these radiant Pokemon is they're not like the, uh,

Brit:

Bred some star.

Mike:

yeah, there were not like the, present stars where they go away after one use, you can get them back and yeah. Pretty tape.

Brit:

the Delta Pokemon and went like that to star the stars rather you could get them back or did they go.

Mike:

I think you could get them back. Yeah. Um, And he turns pretty tanky to one 60 HPS. Not, not a small amount, Yeah. Um, all right, Brett, you want to talk about templates to know?

Brent:

Yeah. Uh, um, I mean, this is a, like, this is an RCS counter, right.

Mike:

Yeah. Just.

Brent:

obviously you can just grab a stadium when you're grabbing the double Turbo, but that's the thing, right? Yeah.

Mike:

then they don't care about the after, after that.

Brent:

Right, right. So I guess the question is, is this, is this going to be a wildly popular card or is it going to turn out that this card is just not nearly as strong as path and, and people, uh, anytime you would think about playing that card, you play path.

Brit:

It seems good to me. I don't know how it will find a home because like, kind of, because it, it, it's good. It's good against RCS in ways that like path is because like path is so sort of, you know, sort of tricky against IRC is to this basically useless, unless you just happen to catch them on the first turn with that. And that's kind of, that's another dynamic in the mirror that you have, like being the first player to use your ability is that you can sometimes finagle, you know, part of your combo ends up being a way to try to stop them from having their combo. Um, but yeah, and, and so, you know, and then if they get the ability off before you can pass them, then that's basically just your passer, a dead card against RFCs. Whereas this has like, uh, use cases throughout the game and it's like, you know, maybe, maybe. Um, Nick, obviously, it's very good. Also, if it's part of, part of how you keep RFCs off, like the turn to 200 damage play, um, that could see it. Like it kind of similarly, maybe even now that I'm thinking about it out loud, like actually does maybe sort of have diminishing returns as the game goes on. Um, but against other decks too, like there's a lot of uses like rapid energies. Like the rapid strike energy is basically every deck that uses those, like probably would just like lose to this card, like without sort of being, um, orchestrating around it.

Mike:

Yeah, I think, yeah, I think it's going to be pretty good at to some, in something like, like you said, like, think about Right. now, for example, you know, malnourished on top of your deck, but it plays four of the, the, you know, whatever that other rapid strike energy is, and doesn't really play any stadiums, maybe plays one stadium. And so, yeah, you know, if a deck just plays two or three of these, it just wits immediately against Mallomar. Um, The rapid strikers Fu currently plays one, maybe two stadiums and you're shutting off their rapid strike. This is potentially as good as path against mute, shutting off their fusion energies. Um, so it is a, yeah, it is a pretty interesting card. I don't know what wants to play it. Considering most decks play special energy themselves, but, uh, maybe like Pokegear, you know, water is the first is like the, the one type that doesn't really care too much, but you also

Brent:

I just tried her ready to play this.

Mike:

Yeah. Right, exactly. But you also gotta play this card in your deck too. And, um, so for a deck like pakia or ice rider that doesn't have the natural consistency that something like mew or RCS has, do they really want to be spending spots in their day? To be heavy disruption when they're not really a disruption deck. And we kind of talked about this a little bit last week, Brit in particular talked about, you want to put cards in your deck that synergize with your general macro game plan. And so like a deck like Pokegear RCS is not affected by templates to know, but they're an aggressive deck and this is a very like defensive card. So, um, it'll be interesting to see like what defensive deck doesn't want to play special energy that can play this. And I, don't know what the answer is right now, but it definitely has a lot of potential for sure. The other super cool. I mean, there's other cool trainers. There's like a bunch of them, but the, the times three weakness tool is pretty cool. Then I, I saw, I don't know if you guys saw, um, someone posted a deck list yesterday on Twitter. That was for one for alluded colo and then one of each

Brit:

Yeah.

Mike:

basic Pokemon that does like colorless 20. And so with Lou to call you up with a call, you're up to one 20 with the tool, you do 360, um, and you probably don't need to play every single color cause not all weaknesses are relevant. Uh, but like that's a cool concept that could be not actually that terrible. Um, so I think that's an, that card will also find a home somewhere.

Brent:

I, you know, the deck that I've heard people talk about, that it's probably a more playable version of the same concept.

Mike:

Yeah, right, right, Right. And like, yeah. Yeah. Cause we get like mill take is not bad in that deck. The Medina is pretty good. Um, so

Brent:

Right. That's a, yeah. It gives you the chance to be a, you know, you, you can, and you can even like throw a bunch of like, there's, there's no shortage of weird or stuff that you could throw in by taking banners over work. Right.

Mike:

Right. Exactly.

Brent:

and, and you, you put the radio, Haluka in like, Hey, you know, you can do whatever you want with a deck like that. And like, you got, you got decent type coverage. And, uh, and you're off to the races, right? Like early, all warm it in was offering was the opportunity to have a decent type coverage and hit for like a hundred or two, you know, 150, uh, and kind of a current bills. So, uh, so this fixes that.

Mike:

Yeah, the water Korrina card is pretty interesting. I don't know if it's good enough in this format. Seems maybe a little slow, but has an incredible card. So there's precedent of it being good.

Brent:

Right, right. Yeah. It seems like that's the kind of card that like people would, uh, think about playing if they're playing like an ice rider each day, right?

Mike:

the, the heavy ball card that lets you search through your price card. W is kind of interesting to me, but I really wish it didn't have the last sentence. It says like, you can, you can take a Pokemon there and switch it with the heavy ball, but then you have to shuffle your prizes. Like why, why did they have to add that? That takes out like a lot of the fun of a card like that.

Brent:

Yeah. I, I had the same reaction and of course, like the fact that you can only take basic Pokemon. Darn it don't. They want us to play evolution decks.

Mike:

Right. I was playing.

Brent:

looked at it. My reaction was, uh, the card is probably, uh, unplayable. Like, I don't know, you know, how many big, basic decks do you have that you're just like, you have a, one of basic that you just rely on every game. Maybe, maybe you're like, we really need that radiant Greninja guys. It doesn't matter what

Mike:

Yeah. Yeah. I agree. It's probably not that good.

Brent:

but yeah. I mean maybe, maybe getting ready to Greninja you're like that's great value. Like just two cards to make sure you have access to it. Every game.

Mike:

played some games of the 2010 format, uh, during day two of Secaucus and play an ADSL with its time. Walkability felt so good. And I would really love to do that again.

Brit:

Yeah. I didn't even know like PO needed until I was in like a cute draft. Like I knew it did start with the price. I didn't know. It was so bad. And so like I, or no, it was actually, I think I played a little game that Durant and the play testing I did online. And I was just like, what? They can't even, I I'm, I'm rolling the dice on whether or not this gives me their like, no, this deck is terrible. Why has anyone talked about this tech.

Mike:

Did I have a game at that at regionals when I was playing against? Yeah, it was against me. One of the, the game that I ended up tying, um, I prized two sabals and my baby Moltres and I use and I grabbed not those three. And I'm like, come on now. What the heck?

Brent:

Uh, you know, I know, I know when we, when our seats Inteleon first kind of came out as a deck and my complaint about it pre kind of the existence of like dark package, real, all this stuff was like, it just seemed like since he filed on consistency and all your items were ball cards that just got you more Inteleon pieces, and then you would drizzle for ball cards and get more in telling a pieces like, and that way it didn't seem that like fun or interesting to me to play. Um, when my son was talking about it, this, uh, this weekend, he was like the problem, like the problem with this whole format. Um, the supporters are really interesting and, you know, there's lots of these like draw three cards and have an interesting board effect. And that's a really interesting thing. And in that respect Drew's island, Inteleon a really, really good, but all the items in the format totally suck. And that's why everybody just plays tons of bulk cards. And palpate is like the best item after that.

Mike:

Yep.

Brent:

And there's no question like every deck that plays Ponya, you're contemplating the possibility that you're going to pee on you. And then pal pad put the pod of back into going back again, next turn. Right?

Mike:

Yeah, that's true.

Brent:

You're like, there's just no averting. The fact that we're going to double P yeah. This game is how it has to be, and we're going to hope I luck out and don't have to do that, but it's a very realistic possible.

Mike:

I think that's a pretty good overview. We can dig into more deeper cards in the next week or two, if we want.

Brent:

Yeah, Yeah, well, not none of us are going to Vancouver, so, so it's on the Astro radiance as far as a break in the game. Um, uh, I'll, I'll probably have stronger opinions coming soon. The set is enormous. Uh, and there's, I recognize for people who care about blinged out cards, there's definitely some like complete bangers, uh, gold choice belt, gold Path to the Peak gold temporal have sent out all seem like they're completely insane looking cards that I'll never be able to have one of, uh, props to the people that do. And they look incredible. All right.

Mike:

Before we go, one, one other thing, shout out to. People I've met like three, three, maybe four people at New Jersey that came up to me and said that they listened to the podcast. They really enjoyed it. Um, I don't know if you had that experience at all, Brent, but that was pretty cool. When one of, one of my opponents, um, said that he listened to it and really enjoyed the podcast. So, Yeah, Thanks for, uh, thanks for listening and thanks for saying hi. As we go, as in real life events, continue, please feel free to come up and chat with us.

Brent:

All right. Shows the John Paul's