The Trashalanche Pokemon Podcast

Fusion Strike: The Parasitic Set

November 02, 2021 Brent Halliburton Season 1 Episode 64
The Trashalanche Pokemon Podcast
Fusion Strike: The Parasitic Set
Transcript
Brent:

I feel like we should just do fuse and striking declare victory, fusion strikes, man. There's a lot of cards.

Mike:

I mean, there's a lot of cars, but there's all this shitty cards.

Brit:

Yeah, but the viewers need to stay here. The full discourse on Greta, you know, the people want.

Brent:

There's never been a better time to not have to buy real cards.

Brit:

It's so nice. Like, everything is like promos now, too. Like, I don't have anything still, but I just, I can't even keep up with like, what's a promo. What's not anymore. It's just sort of astronomical compared to the way it was back when I was playing, it was like, we were lucky to get one 10 a year that was like competitively relevant, I feel. And now it's just like the jolt, like the EVs are in there's EBS and tens there's Urshifu is in boxes. Like these cards can't be worth very much.

Brent:

Yeah. Yeah, I that's a really good point. Like I remember, I just felt like, like, it was a struggle, like you couldn't buy tins to build competitive decks for like many, many years. Like, probably not since like, if I felt like maybe

Mike:

Yeah.

Brit:

Yeah, I can't really think of one since then either.

Brent:

like we, we got our start, like just buying all the plasma tens. And we were like low. We have a plasma deck now, even though we don't know how to buy cards or anything, like you can just go to the target and buy the right 10. And you're like, well, that's definitely one card in the deck.

Mike:

Yeah. So when they first started doing those, it was like the Mewtwo, he acts and darker AIX tin. I think, I feel like those are some of the first ones.

Brent:

Right.

Mike:

Um, and I wasn't playing a lot then. And so I was like, I'm not spending 50 bucks in a Mewtwo, but then the tin came out and I was like, oh, all right, well, I guess this makes it easier to get back into the game. And then I got back in like, so it was like a big drop for me to actually come back.

Brent:

Oh, so was that, was that like the first time that you could like, do they have, uh, easy ways for people to acquire like the top tier competitive cards before 10 is like that?

Brit:

He was That was pretty big, but the Gretchen really never had a value for whatever reason. Just luxury was always far more expensive, but.

Mike:

But it was also different, like for the IEX is in the 2004 to like 2006, seven range. Never really were that ridiculous. Like they were always fairly cheap. And then for a number of years there wasn't any like secret rare or two prize or type of things. So like all those cars were cheap, you know, like Gardevoir was maybe like the most expensive card. And during that era, and it was probably just a few bucks. Um, so, so it was also like different dynamics once IEX is, were reprinted or, you know what I mean? That came back. That's when like values of cards really started as skyrocket.

Brit:

Right. Yeah. Like I remember, you know, in the, the coming up years, hearing people talk about how expensive it would be to play like LDS, I think was particularly expensive. No, no other real sort of famous archetypes jumped to mind as being famously overpriced, but like the LLBs always, always just talked about in that way. It kind of similarly, even to like the, the next story stack and tropical beaches and stuff just ended up being also a very expensive deck to play. But yeah. As far as like tins are concerned, I can't really, I mean, again, it was such a different game. Evolutions are good. And they're all just cheap, like gang Gar and things like that. Garrett dos are just rares. They're not even Hala rares, like all these just like Stormfront, one of the best sets of all time. So many just years, year defining cards or not even holler heirs. And so, yeah, the only tents from like that era, there is like the Mewtwo level EX, which like was okay. And that's, that's the best, like 10 level EX that really comes to mind.

Brent:

So like pre EX era, did people buy all their cards on like eBay or did you just have to have like a really good local game store or.

Brit:

I mean a lot of it in the early days. And this might just be like who the people I played with, but like, cause the language rules and things are different, you could play with all foreign cards. If I'm. If you have the translations on hand and they eventually pivoted that to like a 10% rule and eventually just none I'm used to also be able to play with, like, you could have custom cards, if, as long as the illustrations, weren't like offensive and didn't block the texts you could, you know, then this kind of, I think magic, you can do that. And, you know, artists will get good at, you know, making your, your, your Dedenne IDX look really cool or something like that. Um, but so yeah, a lot of it, at least the people I played with, they just like, they bought Japanese because it was cheaper. Like the, the boxes, the polar rates were way better. The boxes were cheaper. Um, I don't think they came to us. They were much smaller compared to like, um, I think boxes back then, or the same way there are now just like 32 or 36 packs, however many it is. And so I think the Japanese boxes are always like earliest. They were like in the twenties or something like that, but it was that it was, it was just so cheap that and that. So they just played with all Japanese decks. A lot of the people I started playing.

Mike:

Yeah, I definitely bought Japanese cards. I bought, I mean, trolling Toad's been around forever. I remember buying from there did a little bit of eBay did trading like on open gym would like trade with people. Um, yeah, those are kind of the main things.

Brent:

Right, right. Weird Benson. I it's interesting. The troll and toad is been around that long. I think I was not aware of. Like I know, I recognize things like TCG player are totally like they're the new tech, it's a marketplace, like all that web, uh, ex you know, 3.0 or whatever. What are the cool kids talk about?

Brit:

Yeah. I'm trying to think of what I would do to buy. Cards. And I don't, I really just think that the game was just so different and like, again, the sort of the, the real build arounds for your deck, what made, you know, all the things happen were just so cheap. I think I just, like, I would buy a box of every set and I would basically be good. Like, I, I would need to pick up like, I mean, so this was a part of it too, I guess, is the fact the way the level EX has worked and their naming convention. So with level exes, um, it's still counted as part of the same name. So you couldn't play, you could, it wasn't possible to play for four. If you could play like two, two or three, one essentially was your option. So your, your baby version counted is the same. It's the same name as the same card. So this is, that played a lot into it too. So you would never, of course you could never play a deck with four Lux res. So that's, that's a big explanation of, uh, why it's so cheap, but yeah, I would just, I would buy a box and get like, and all, and have to trade around maybe for the Hala rare, like a set of the hollers that I still needed. But for the most part, yeah, I think you could just like, you would be good on a box and you know, maybe generally you could get, um, a place that, of all the trainers you needed are pretty close. And then like in the heartfelt soul silver era, um, the primes had a really good pull rate. Like they, they were not like. Hard to get at all, you would get quite a few per box and, you know, and even then most of them were bad, but as they, they just, prime has never had a value either. Other than Ian may go before nationals, 2011, like they were always very, very, very cheap as well, four or$5.

Brent:

Right. I mean, when the sets were half the size of this set, if you got a booster box, like even the bullets Are just, okay, like you both got everything you pull twice as much, or like through the roof. It's crazy that I'm trying to look at like, just how big some of the sets were back then man now platinum RCS is like 99 cards, circled soul silvers, 120 cards.

Brit:

Are there, has there ever been, I guess maybe this couldn't be a good way to pivot us into talking about fusion strike. So has there ever been a massive set? That's good. Cause usually like usually when the set is big, it's just, it's just over bloated. And like, I think often exactly what's happening with this set is it's it's, it's a, catch-up set. It's trying to get us all the like weird, exclusive like store promos and tournament promos and things like that. Just the, the architectonic of the way the cards are, at least in Japan is just so totally different than it is here. And so we're always, there's always something we're seeming to have to play catch up with. But yeah, it's just a question I can't and use Supreme victors. That's a set that comes to mind that I do remember being big. But it was pretty on non impactful in terms of like the power level of the SP sets. It kind of like had a few good cards, but compared to, uh, rising rivals and planning them way, way, way weaker, but much bigger than both of them. I think maybe platinum, platinum who've been pretty big too. But at any rate, I think it's usually a pretty good rule of thumb. The bigger the set. I mean, I guess it's just math to like how many good. They can't, every, every card can't be good. So there's only a certain amount of good cards per sentence. And naturally if there's more cards, less of them will be good, but yeah,

Mike:

Yeah.

Brit:

you should strike. It's a set.

Brent:

One of the things that, uh, um, I thought as I flipped through the, uh, fusion strike set is like, like, I, I, uh, heard this podcast where people talking about parasitism in like card sets. Are you guys familiar with this?

Mike:

Okay. Say that again.

Brent:

Yeah, this is, this is really interesting. I had never heard this before, so I learned something. So people listening on the pod, you may not have heard this if I can Brit habits. So like, this is really something, this is apparently the term people used it to describe when a, um, when the cards in the set rely on other cards in the set and like how, how much, like, you know, there's an archetype in the set and like it's about that thing, right?

Mike:

Okay. So like Rayquaza and flat-fee last set was like, hi.

Brent:

right, right. That, that was a very like parasitic set. Like all the cards kind of work together and there's no other cards and other sets that work with it. And it's like a self-contained unit, right? Like mega res shaman is the thing that I think of when I think of like, like when I first heard the term, I was like, oh yeah. It's like mega shame. You used all those cards and you didn't use any other cards and you just did that thing, right? Like Eternatus and Crobat is like another they're like we gave you this thing. There is no alternative. The only thing you would do is do this thing. There's nothing else, Right.

Brit:

I'm glad I like this term a lot because now I can use it. This is just at least my impression. This is all Yu-Gi-Oh has ever done. You, you, at least in my personal experiences that. Um, each new set just has a brand new mechanic and it's just, it's, it's just immediately the best deck. And there's like, nothing you can do, but to play that. And it's just those it's like that. It's like Eternatus and Chrome address is very, very clear and overt, like synergy with itself. And it's just, so it's just, you just, it just made the game. Like, there's just no space, but you just have to, like, there's just a new architect. That's going to be broken once the once, you know, once every three months. And that's just that, and I suppose that's like par for the course was card games in general, but like, it's it all, it's always felt like egregious I'm doing a poor job of explaining it, I think, but like, just like the P the parents Sinek in a

Brent:

Right, right then. I mean, anyone that's played it for years, they're like, oh yeah, I know, I know exactly what you're talking about. Right. It's easy to think of instances where people have done that. And, and, uh, um, I think it's apparently quite calm for car designer to kind of think about a set and think about how parasitic or not parasitic it is. And like whether or not there's, you know, are they trickling out these cards? Are they going to kind of give them to you all in one big lump? Um, and we've all seen those instances where we're like the trickle things out. And then we've also seen the things where they, like here it is go forth and conquer and, uh, where like a card gets better, you know, in a set of three and a card is just like, you know, this is, this is what it is. How do you guys want to do it? Do we want to, uh, I think we want to talk about fusion strike. Do we want to, we don't want to grind through every card cause there's 244 cards. It's a gigantic mega set and most of these cards are stinky.

Brit:

Yeah. Like it's all these, these ones that have, that are from like the events, like any, any, just looking through it now, anything like with the like gym challenge or whatever they were called, like stamp on it. It's just like terrible. It's just kind of the most like vanilla card can be like, just looking at the first one. And it's just like, so generic. So just like cookie cutter, like it's just, not only is it just like, I couldn't ever possibly be good, but it's just like, I just don't know what else it could. It's just like, it's a car. I love Berlin balloons, one of my favorite Pokemon. So no complaints seeing it printed here, but I just, it's just all of these, they're all the same. Anything with the stamp is just like cookie cutter. It's just very, very basic.

Mike:

Yeah. Yeah. The card that like really frustrated me with the luxury. So like luxury is luxury is a cool Pokemon. It's gotten some pretty interesting cards in the past and it's a stage two. I feel like, you know, at the very least you could give it some interesting attack and ability would be even better, but an interesting attack maybe. And it's just 90 for two energy. That's the whole card like that is so, so vanilla and terrible. That one really kind of pissed me off.

Brent:

Um, before we talk about fusion strike, or are there other like, are there non fusion striking cards that jumped out to you guys?

Mike:

Uh, yeah, yeah, yeah. There's a couple, um, I mean the gang Garvey, Maxim, the Inteleon and VMax, which we said at the very beginning of our discussion that they were not originally with the rest of these cards. They came out in Japan first, but I think both of those are quite good. The Inteleon is really sweet. Um, Vanguard may or may not be good, I'm not sure. Um, but those two cars will definitely be good.

Brent:

Yeah. You know, w what's cool about the, uh, Inteleon is that you can bounce a rapid strike energy to your hand, but you do like, uh, so is, is this the deck where people will play Cheryl and like go really hard at that thing? Or am I still just wanting Cheryl to be good? And it's not.

Brit:

I mean, I think Cheryl's good. Like it's a key card and jolty on, for instance, like I think it has its place. Um, but I don't have a great answer to that question. I do think that's the Inteleon is sort of very clearly one of the best cards in the set though. Not so not, not, but not a heartache, but like, it's just got so much going for it, especially with all the other Inteleon is all the water support.

Mike:

Yeah, I think, um, I don't know. It'll be really interesting to see if the shell version is the best version. I think it's going to be the best version, but you do get into a bit of an awkward deck building conundrum, or if you want to play a bunch of sheriff. And you want to make use of the ability often, like you probably don't have enough space to really do both of those effectively. Um, so I mean, you can probably do like them both. Okay. At the same time, but like to play three, like three Sheryl and like a bunch of water energy, when you really only need rapid strike energy to attack seems like a, it seems like it take up a lot of deck space. So, um, so we'll see which if one dedicated one of those routes is better or if, kind of like going halfway in between is, and having options is better and like maybe playing like one Cheryl, like the jolty on-deck does not too sure.

Brent:

Uh, you know, I could even imagine a world where, I mean, you don't have to play a full set of rabbit strikes because if you're bouncing it back your hand to return, you're like, it's fine.

Mike:

Yes. That's true. Yeah.

Brent:

Like you could, you could potentially play like two or three and they'd be like, it'll be okay. And if you attach a water, turn one, it's no big deal. Cause you know, when you, if you bounce it all back and you've drawn into the rapid strike, you're still. And just don't bounce it back if you don't have it, like, ah, you know, my, my, my heart tells me, uh, I like to play Cheryl index, so that's probably really speaks to how deeply flawed I am

Mike:

Yeah.

Brent:

any excuse to play.

Mike:

Yeah. I don't know about not playing for rapid strike energy though. Like you gotta find it still, right?

Brent:

Right, right. But that, but like once you found one, you're like, okay, we're pretty good. Right,

Mike:

Like I could see if you played like a 1 0 1 Octillery then you could definitely get away with playing three. Um, cause the other thing to worry about is just getting Martine. Like you, you know, you bounce it back your hand and then you get marinade and then you got to find it again.

Brent:

right, right.

Mike:

Um, but yeah, I'm super excited for this card for a lot of the possibilities. Like there's so much synergy with the regular Inteleon online, which you want to play anyway. Um, so I've heard people talk about like running the other Inteleon VMax with this card, and that doesn't really make sense to me. Like.

Brit:

I was just about to ask him how that had similar thoughts. Like I've, I've seen it pose before and I. I don't, I don't understand it. Like they're, they're, they're sort of different and like, I don't think they, they even go very well with each other. Like, I think you, you might sort of be deleted and, you know, both the, the, the evolving Inteleon like is very good and like, I I'm sure could make it work, but there's not, I don't think, I think like, sort of, as we've said already, I think it would be best to like focus on Cheryl or focus on a strategy that's particular to the, the rapid strike, rather than just like awkwardly make it as spread deck that has this, this sort of, these other options that come with the rapid strike one. It seems like just unnecessary. And just like, again, like, just too much, like as weird as it sounds like. Oh, the old Inteleon VMax attacking for three energies is that that's just even with Melony. I kind of think that might be a little too slow right now, compared to where a lot of the decks are in the format. And I don't have, um, I don't really know what the mere Genesek deck does. I haven't really thought about it too much, but I, I suspect it's probably a faster deck, um,

Brent:

Shall we dive into it then?

Brit:

explain it to me.

Mike:

The Mew GeneSight deck.

Brit:

Yeah, that's a good.

Mike:

Why is it good? Um, I mean, you draw a lot of cards pretty easily. So for those of you that, for listeners that don't know, Genesek lets you draw. Once for each Genesek lets you draw up to the number of fusion strike Pokemon that you have in play. So, you know, if you have five fusion strike book amount in play, you can drop to five cards in your hand, three or four times to turn if you at four genocide XF. Um, which is pretty cool. My problem with it is that the damage seems a little lackluster. Like you're doing two 10 and you got to switch your program on cause gender sex attack. Um, it has like the Zacian effect where you have to, you can't use an extern. Um, and like, so you're doing two 10 you're caling most bees, but not all of them, like two shouting BEMAX is so I don't know. We also have access to Seventies, let me check yes to 70 and it can't be hit by BMX his next turn, which is also really cool. But maybe it'd be maxed EX just start playing a bunch of escape ropes to get around that. Um, yeah. I'm not like super pumped about the deck. I mean, it makes sense why it's like decent, but I agree. I'm not like I'm not like super into it, to be honest. I mean, that's really all the deck. You don't, there's no other like fusion strike Pokemon that are worth playing except Lottie ass Genesek and Mew. So that's pretty much the deck. There's a D axis. That is okay. I think it does 80 plus 80, if you have a fusion strike energy on it. Um, yeah, but that's not very good. Like you'd rather just be using either one and the other attacks. So those are the only options right now. Maybe in the future, more fusion strike stuff will come out, but that's it right?

Brent:

Yeah, Well, I, I, I think, I think the best argument is maybe like the supporters energy, right? Like, so they have this chili and Sylveon and crest trainer search your deck for up to three fusion strike Pokemon, revealed them and put them into your hand. Like, that's a really good supporter for a deck like this. Cause you're like, okay, I'm going to do that. I'm going to get out. I'm going to get a bunch of pieces. And then I'm going to use the Genesek to draw a bunch of cards then.

Mike:

Yeah, actually, I haven't really looked at the trainers that much. I looked through all the Pokemon. Wait, which trainer did you say?

Brent:

This is a 2 27 in the set.

Mike:

2 27 to check for three fusion facts. Put them in your hand. Okay. Okay.

Brent:

So, so like, if you have that turn one, you're like, turn, one's going to be great.

Mike:

Yeah.

Brent:

Right. Assuming you're going second. If you play a supporter, you're like, okay, we're gonna, we're going to be completely set up. We're gonna flood the board with fusion, a strike Pokemon. We're gonna use genocide viz to draw tons of cards after this. And it's all going to be great. And then they have this, um, uh, Alyssa sparkle supporter where, uh, choose up to two of your fusions, strike Pokemon for each of those. Search your deck for a fusion, strike energy, and attach it to that Pokemon. Then shuffle your deck.

Mike:

Yeah, so that's really cool, but we're running into the issue of theirs. You can only play for fusion, strike energy in your deck. So, and there's no, there's no like single strike equivalent of the, um, the earned card where you get to shuffle your energy is back in. So like this card falls off really quick. You probably get to use one a game.

Brent:

Yeah. I, my gut is that card's not good enough. Right? know they've given you the accelerator energy supporter before, and they were always basically unplayable. And so now they're like, well, we'll try accelerating too. And see if that'll make you play it like traditional Pokemon strategy of, you know, if it doesn't work, let's like increase it by a little more and see if suddenly it works. But I, you know, my gut is it still doesn't work

Mike:

Yeah. I mean, this would be really good if you could, if there was like two different types of fusion, strike energy or something like that, just with more things in there,

Brent:

right?

Mike:

but the other fusion strike trainers are there. There's also like there's electro power, right? For a fusion strikes.

Brent:

Right, right. Yeah. The power tablet,

Mike:

Yeah. That's pretty good.

Brent:

Pokemon do 30 more damage. That seems like a really good card. You would probably play for those because doing 30 more damage seems really good. Oh. And then there's the other, what's the, um, uh, Pokemon that decreases, uh, damage to take and it's stackable,

Mike:

I don't think it's tactful, but I know what you're talking about. Um, or a Korrina

Brent:

is it not stackable?

Mike:

yeah, take 20 less, but only one, only one at one at a

Brent:

Uh, Okay. Okay.

Mike:

Okay. So you do play this card

Brent:

Yeah. You definitely play a recording. Oricorio is a good card.

Mike:

yeah. I mean, it's like fine. Like you're playing it. Like you, you, you play one because you need to fill your bench with fusion, strike things, but it's not like,

Brent:

yeah, Well, and the great thing is, but if you're playing the chili. You can play one. That's

Mike:

yeah. Yeah, Are there any other patient strike, trade? I mean, the, there's the poker drawer cards where you got to play two of them, but those aren't specifically, they are fusion strike, but they're not like fusion strike.

Brent:

Let's talk about this for a second. As a, um, is cross the cross Seaver is fuse and strike item. You must play two cross CBRE cards at once. Uh, you put a Pokemon or a supporter card from your discard pile into your hand, uh, playing two cards to get a card. Well that see plates. Well, people say, I mean, it's not puzzle at time.

Mike:

Yeah. No, this car, I think these are terrible. These are really bad. Or like that one's really bad. You can't, there's not, there's not even like a one, uh, a play one effect.

Brent:

Right, right. They were like puzzle. The time was too good. So let's make it like 50% worse and then we'll make it worse than that.

Mike:

Yeah.

Brent:

And we'll feel people stopped playing it. And like, you know, my initial reaction was, I was like, oh, you can get things from the discard. Like there's some recursion. And then I was like, nah, you played two cards to get one card. Like what kind of recursion is that?

Mike:

Yeah. If it could get any card, it probably still wouldn't see play, but it would be potential

Brent:

Right. Right. The kid, because the love crushing hammers would say, this is probably something I could test.

Mike:

Yeah. Yeah, yeah. Or like to be able to get back special energy. Like that could be good, but just Pokemon or a supporter. Like we already have pal pad and we have, um, wait, do we have a way to get Pokemon back from the discard? Oh yeah. We got ordinary rod, right? Yeah. So we already have ways to get things back. They go into the deck, but like, yeah, this is bad. The other one though, the glass? Yeah, the gust one.

Brent:

Oh, I thought we were gonna talking about criminal. MADEC

Mike:

Oh, crema. MADEC. Is that a.

Brent:

what's something about Maddick for a. second. Cause it's very closely related. If you have to discard a card when you play it and then you flip a coin, if it's heads it's computer search.

Mike:

Um, I mean, it says flip a coin, so I'm probably not buying it.

Brit:

As the Pika player.

Brent:

Yeah. exactly.

Brit:

Yeah. I,

Brent:

Maybe a popularized for crushing hammer says flippy.

Brit:

I thought Cramorant cram a magic was like maybe good, but before I knew you had the current, or rather before I knew you had to slip, I thought it was just discard.

Brent:

Um, I mean, if it was just discard. and then like computer search, you'd be like, this is the best part of the format, right? Like, like outs to supporters, outs to Pokemon outs, to energy, like it's everything in the universe. And like, and that's why I wonder if people will say, Hey, I got to flip a coin because it's too good to not flip a coin. Like if you have that in your hand, turn one. And you're like, well, this is a 50% chance that like, turn one's going to be great. All right. So let's talk about CrossFit is CrossFit or the future of gusta Becks. I assume it is. Maybe there's going to be some period. Just like, uh, just like, uh, two years ago, I guess, where, like there was that three month window where it was custom catcher or bus.

Mike:

Yeah.

Brent:

a weird moment.

Mike:

I mean, this is definitely better than both. I shouldn't say that because you don't have to draw one effect, but the fact that you get to switch two is pretty sweet. Um, so I mean, it's not going to replace boss, but it might be good in some decks.

Brit:

Yeah. I wonder, like I deck spaces, there's just so hard. So like, it's like when I, when I read it, you know, I think your initial impression might be, this is a great Inteleon, I'll grab them both at once and then play my supportive return in custody. But like the Inteleon lists are just so like strapped for space already. Like I like, you know, towards lists and things like that. Um, you know, thinking of his, like Urshifu, um, with, uh, Vaporeon de max, like other than Melony, it just like, it doesn't play like any other supporters. And so like, and now you're, you're fitting like four of this into your deck on top of that. And I just don't, that doesn't sound realistic to me. And then, so the next option then is, you know, do we play this and non Inteleon decks then? Um, and I'm not sure, like, it's just, you know, to compare with custom catcher, you gotta gotta remember like a lot of custom catcher when it stopped play, that was at Jirachi format. Um, and so there was, it was like more realistic to do. And there's other things like, like Rosa and cards like that too. There, there was just a little more, I think, ways to make it accessible. And then also too, you always had the option to kind of do your piddly draw effect with it. Should you like have no other good plays or be kind of forced into it? Um, and this just doesn't do anything. You know, and especially to let's compare it to, um, let's go back a little bit further and we can talk about polka blower, polka drawer, um, polka healer, those all also did something with just the one effect. Um, and I think definitely with some of them, um, like that's part of why they were good, like polka healer. Um, if you played both, um, could still like remove or if you could only play one, like you could still, I think it healed 10, like, and removed a special condition. And that was like really good on its own. And if you played both, I think it healed eight maybe. And then also all like the special conditions, the polka blower one was just like flipped for a Zigzagoon effect, I think. Um, and then puppet dryer, you could just draw a card. Um, But yeah, all those cards were good. Good enough. Um, and they, they had soft fringe play with sort of a better conditional. So this lacking the sort of like the lackluster effects, something to do, if you only have one of them kind of stinks. Um, I think it could still see play, but I'm, I don't know what the Mew Genesek lists to look like. And if it's, if they play it, then I think, I think it would work in that deck more than anything, because like, as Mikey said earlier, it draws a ton of cards. And so when you're doing that, probably have both of them more often than you won't or you would have otherwise.

Mike:

Yeah. So two thoughts as you were talking about the first one of them is that, uh, there is some anti synergy though with genocide, right? Like if one of these gets trapped in your hand, you don't have the other one, then you're drawing just like one less card every time you Jenise sect, which sucks. But the other thing that you said that makes sense, like, I think you handled like the Inteleon case perfectly, why it probably doesn't fit into those decks, but then all the non Inteleon decks. So the Inteleon index don't run that many Juniper, right? They may be around one or two. Sometimes they don't run any, but any deck that doesn't run, Inteleon pretty much runs for Juniper. And this is not great with Juniper because it's very easy to just need to discard one as you're drawing seven cards. So I think you're probably spot on that. Both of those cases, doesn't it doesn't really have a, a nice home right now.

Brent:

And most of the other trainers are just bad. Did you guys see farewell belt?

Brit:

Yeah.

Brent:

Yeah. I mean, uh, that, I assume that that will see like a fringe play in some weird control deck and nowhere else.

Mike:

But it has to be a VMax that gets

Brent:

Oh, that's right.

Brit:

was my response is, I don't know when

Brent:

Oh, okay. Yeah. No. So nobody will ever replay that.

Brit:

We'll be in a bad place when the VMax decks, would it be Maxar plane control?

Mike:

Yeah. But like, imagine making this card and being like, you know, this card would be way too broken. If we could just put it on any Pokemon, let's make it a VMax. Like what? Like this card probably wouldn't even be that good. If it could go on any Beaumont.

Brent:

I mean, I know it's a freaking broken record, but I had the same reaction, the adventurous discovery, like, so they give you a support that says search for three Pokemon. So they're like, okay, we're going to bring Bridget back, but instead we're going to do it the other way. It can only be used to grab these

Mike:

Yeah.

Brent:

like, like, so we have to make the bees like better. These weren't already good enough.

Mike:

Yeah. I'm not even sure if this card gets, I mean, it can get VMax is I believe, cause those are considered V I don't know if this card gets played in anything. It's like, you know, it's a solid card, but I just don't know if it actually fits anywhere.

Brent:

right. Right. I mean, I feel like, like Bridget was good because, uh, it was a Zoroark universe.

Mike:

Yeah.

Brent:

Right? Like, and Juniper was out of the format for like a brief window and you didn't want to be. Like just like discarding cards and Zoroark decks. You're like, Bridget, that's a great thing.

Brit:

Yeah.

Brent:

I can't imagine that this card, Like I dunno why it would play this card when you could play a good supporter. You could Marnie someone instead of this. Why would you not Marnie them?

Brit:

Like we just don't these like the slower supporters that are reminiscent of older formats are always so tempting. Like even cards like Sonia we've tried. Here and there this last year, like I remember before chilling rains came out, I was seeing it in quite a lot of Shadow Rider lists really, or at least not, maybe not a lot, but maybe half of them or something like that. And it's of course, nowhere to be found now, but yeah, just exactly that there's just never the time and it's just never, it's never as good as your supporter options. And I mean, a lot of that I think does have to do with the, the, the trainer options. And so like a lot of these cards, like to compare it to say like babies or research or baby search or Roseanne's research, they're just those formats don't have the trainer draw like at all or the trainer search whatsoever. And so that's, you had to play these cards because that was the only way to find your Pokemon. And then clay doll did the drawing work worker Oaks. He did the drawing work for you, and that's just like, not the case now, now, now we not only do we have the clay doll sort of to a lesser degree, I guess there's kind of just Crobat new. Kind of count. Inteleon all y'all stuff is doing similar things, but yeah, it's just, it's all about the drawn. There's just, why would you play this card when you can, like, even with one item card, you can kind of do a third of it and then draw seven new cards or something. And that's just, there's just, it's just in comparable, I think very clearly. And like, I wish, I mean, I feel like I complain about this every week. Like the game would be good if we could find a way for it to be like slower again, but if there's just no space for it and the way the top cards are designed. And so you just gotta go with the flow and draw, draw, draw past games, four, turn games, five train games, not long ones.

Mike:

Um, I think it's interesting. They reprinted judge, uh, like I don't really see any reason to play judge over Marnie. Right? Like you just always get an extra card with Marnie.

Brent:

Yeah. They're, they're obviously anticipating a future rotation cause they reprint Shauna and they reprint judge. And you're like, you would never play any of those cards in the current format.

Mike:

Yeah. I mean, we're never playing Shauna ever, regardless of the format.

Brent:

No, there was, there was a moment when Shawna was a good card, right? Like it was that it was like when Juniper was that a format

Mike:

yeah, yeah.

Brent:

for a hot second and you were just like,

Mike:

going to be at a format again. So,

Brent:

yeah, there's no good cards.

Mike:

um, yeah, I wish like, instead I feel like Sean has been reprinted so many times now. I don't know. I don't know their logic of why they had to reprint Shauna a million times and not shuffle draw six. Like they could just do Cynthia or whatever. And it's like not broken, obviously.

Brit:

Yeah. I don't know why. That's a good question. Why five is the evergreen Schaeffer shuffle draw, but six is just like definitely too powerful or something.

Brent:

I want to apologize for the listeners as Mike sent an outline of parts that he wanted to talk about. And like, in my, like I looked at the set to him instead, we just like talked about a bunch of cards that randomly jumped out at me as I scroll through, try and remind myself of the cards that I looked at. Cause I didn't put together a good outline. Uh, we didn't finish fusion, strike completely. We should talk about Gorebyss in Huntsville.

Mike:

Oh yeah, these are cool. So these are I made when I made my list of cards. Hi, some of the, for the listeners, I made some categories. And so one of them was obviously good and that included things like the movie Macs Inteleon VMax, except in some of the other credit we already talked about. And then I made a list of like fringe slash like probably not good, but at least somewhat interesting. And then the only cards that actually got in the column called very cool are hunt tail and Gorebyss um, so they are fusion strike, but they're not like they're not fusion strike cards that would go in a fusion strike deck. Really. They're kind of just tech cards that could be played in a lot of different stuff. Um, so yeah, I'm pretty excited to see how these maybe the, maybe they're bad. I don't know, but Gorebyss makes your opponent rapid strike Pokemon have no abilities. So shutting off a Inteleon stuff is cool. It doesn't shut off the drizzle, but, um, So shut off the piggy and stuff, but for the new VMax and, uh, yeah. And then hunt tail makes single strike Pokemon take one more to attack, which in general wouldn't interest me that much, but single stripping Pokemon tend to have pretty high attack costs. So pushing it even further for them, uh, actually is pretty awkward, even though they do have access to hound doom, but like, I dunno what, right, right, right. So like one more on single strike is much more impactful than I think a lot of other card or a lot of other ways they could have made this ability. So I think both could be really cool.

Brent:

So, so here's my question for you guys. Uh, how are people going to play it? Like, do you play, do you think people will, like, I'm assuming that those are like, they run one of each of those, do people run one clam Pearl, or do they run two clam pearls or do they just run Zoroark and say, I use that to pop out, but like, so like I recognize we put it in a fusion strike you won't, if you're playing like a Genesek deck, you won't run Zoroark because you'd be like, well, I'm not gonna do that. And like Zoroark, and unless you have some other, like a spicy stage, one strategy, you're going to a lot of trumps about,

Mike:

right, right.

Brent:

so I dunno if you guys had imagined, like what people do, I'm not.

Mike:

Yeah. I mean, we, I saw the control lists that was going around Twitter in that Rand or so they didn't run clamp fraud at all. They just ran Gorebyss, it didn't even have a hunt tail, but I think like, it'd be easy to slot in. Um, but like other, I don't really know where these are going to fit in that. That's the only thing about them. Like they don't naturally fit into any existing deck. Um,

Brent:

yeah. So you wouldn't, you don't imagine that, that they put the Sydney, like in the fusion strike archetype, even though they're choosing strike cards, because like on the one hand it's more fused to strike Pokemon, but like it's so defensive and weird. You'd rather just try to execute your strategy. Right.

Mike:

Right. Exactly. So like these, if they're not in a control deck, they're still going to have to be in a deck that is a little more reactive or slower. So like something like the, something like a wheezing deck, maybe like a wheezing Inteleon deck might play some line of this because they want the game to go longer. They want, they want to be a little more disruptive, um, as well. I mean, wheezing and Gorebyss like, I mean, wheezing is already taken care of Gorebyss I guess, but maybe hunt out could be good, or like there's turns where you want to not attack with wheezing. You want to tag with Stabili instead. So having Gorebyss as a potential option, I guess, could be good. I don't know. That's probably not the best deck for these, but that's the type of deck that could benefit from something like this. Um, and so in that case, yeah, you'd probably have to play like one or one or two clamp pearls, and then however many of each of these.

Brent:

Right. So the other fusion strike Pokemon that I think made people's lists or the Latinos and Latinos.

Mike:

I don't, I don't think Latinos is any good. Right? Is it?

Brent:

But I guess what I wanted to ask is is the, are the abilities completely useless or just mostly useless? Like, I, I, my gut is it's completely useless. Like I actually think these might just be bad cards in some way. Like, so Ladis his ability, his red assist, uh, once during your turn, you can attach a psychic from your hand to a Latinos, and then the Latinos, his ability, his blue assist. Once during your turn, you can attach a psychic to a lady us and

Mike:

These are bad near, I mean, at least in the center, you're not, you're not attacking with Lottie outs or Latinos. You're attacking with you.

Brent:

so you, you, you, you run one Laddy us, so you can use Dinah barrier in your Mew deck because you're never going to like, hit these energy requirements. And you're never going to actually tackle that. It's you. have to just use the double collar list, Mew VMax. The copy of this and that's the only way Dinah barrier ever gets used. Right,

Mike:

Yeah, the energy costs is too awkward, even with an extra psychic attachment. Like it's not that good and Latinos, you never used in the Mew deck because genocide just does two 10 for, without having to discard your energy.

Brent:

right. Right. Yeah. I mean, and, and I guess for those of you on the ladder Dinah barrier attack is a fire, a psychic and a colorless. So you can attach the psychic using blue assist if there was a ladder on the bench, which there won't be a, but, but then you still have to have a fire and a color list to like, get there. That's it just seems overwhelming. Yeah. All these cards seem, uh, uh, horrible, except that you can copy down a barrier with the Mew. What else was, uh, interesting about this set? I think, I think other people start with talking about Boltund Boltund

Mike:

sure. Both in is like, I mean, the new Boltund V won't be played at all the old Boltund beats still the best in Boltund V max is just a little bit better version of like, it has both store the same attack, but just, it does a little more base damage.

Brent:

right, right. Instead of 10 it's now 30.

Mike:

yeah. Yeah. So I mean that, it's still the same strategy and you gain more HP, which is nice, but I don't think it'll be an impactful archetype at all. There's just not enough energy acceleration. I mean, there's fluffy, I guess, but like still to like one shot stuff. You need 10 energy in play. That's probably too much to be able to do fast enough. So it could be good. There's also the electorate, I guess you could then you're then you're starting to play like bad cards,

Brent:

Oh, the car that the car that I was thinking of was the tux Tricity.

Mike:

toxicity

Brent:

Have you looked at the facts Tricity?

Mike:

the auto paralyzed one.

Brent:

Toxicity is it fusion, strike stage one it's ability only works of all your Pokemon player, fusion Pokemon. As long as this Pokemon is in play, the hip ones, the hip points of your opponents VMax is 30 less. so this is a stackable.

Mike:

Yeah. Okay.

Brent:

So like they're, I mean, they're, they're basically telling you, make sure you run a whole bunch of these because then if you're hitting for like two 10 and you have an item card that lets you do 30 more damage, you can start one hitting VMax.

Mike:

Yeah, but yeah, so it could be cool. It's worth checking out, but it's a stage one, I guess.

Brit:

Yeah. I mean, I just like, what do you do then? Like, let's like, what's, what's the fantasy here. Like. something, that's something I've learned in game design. That's what they'll say. When we have to try to figure out like, what happens when we, when we, when we execute this flawlessly, it's like, okay, so we've got like three or four onboard. Your VMax is, are all, they all have way less HP. Um, and then what, like, that's, that's, let's, let's be generous. I won't even say there's three in play or I won't say there's foreign play. I'll just say three. Um, but then what is like, is that enough for me, you know, cause mew, mew presumably wants, you know, needs of kind of a select set that we see in the Genesek list, um, to copy from and things like that. And you're not wanting to copy this or anything. And so it's just like, it's cool. It's a cool idea. And I just wish it was like, I wish that this Pokemon or the other talks yesterday or something, there's something, something there to make it work. But it's just that like, and so like realistically then. What about a one-on-one what about a small line? And that's just like, I just can't imagine that the, the math, is there anything like that? Um, but maybe like maybe there's some fringe cases out there where it's like one could make some math that doesn't work suddenly function. Right. I'm not sure, but I can't imagine it's. I mean, it evolves, it evolves it as an a V max that should almost throw it out the window right away.

Brent:

I know it's kind of like, I mean, I guess what I would say in his defense is like, if you're against a VMs max deck, it's like a power tablet. Every turn, every time you set one up. So, I mean, if you set up, kept your point, the magic, right? You set up three of them and then you play one power tablet. You're hitting for three 30 for two energies. I think that's pretty good. I mean, maybe, maybe you're being a greedy, but you're like, you're like, all I need is some combination of, uh, four toxicities and power grabbers and you're probably killing stuff.

Mike:

Yeah, that's all you need four talks for stage ones out, that's it?

Brent:

Well, but you could have two and two, like, I guess my point is like, there's a lot of ways to get the four. If they call you, you got four power grabbers in deck and a four, four toxicity line, and you've got this like chili thing, they'll let you grab three every turn or something. And then a genocide thing will let you go a bunch more cards that return like, uh, you know, I mean, and you only have to do it twice and you win the game, right?

Mike:

It's true, I suppose. Yeah. I think the card that I was like, I'm most interested in, even though it's almost certainly bad is Uh, and so that's a stage one and for one psychic, you get to put a basic Pokemon V from your opponent's discard on their bench, and then. Put damage on it until it gets to 30 HP left. So

Brent:

you're saying the Dragapult players interested in things that,

Mike:

yeah, so that seems it, see, it's probably bad, but it seems cool to me. I'm like they're putting it only 30 away is pretty interesting because also because of ingredient,

Brent:

Right. We should talk about greetings.

Mike:

um,

Brent:

So Grievant has a weird attack. Its attack is for 30 bam. It does 30 damage. And if you killed a V

Mike:

uh, basic Pokemon.

Brent:

a basic Pokemon. you take two extra prizes. So, so, you know, if it's, if, if you can get there pitting for just 30, there's a big incentive to have agreed in VMax. Uh, I think that's interesting because I, I guess I hadn't thought about the Chrysalis synergy. My initial reaction agreed in VMax as well. This car is unplayable. Who's going to run of the MV max line so they can try and do this thing.

Mike:

mean, it's almost certainly unplayable still, but

Brent:

But.

Mike:

a combo that if there's a combo that makes it work, it's a, it's this curse Allah.

Brent:

I like it. I see, I see the future of, uh, you know, what's funny is with like, there's all these online tournaments. I feel like I don't see as many meme decks posted as there used to be.

Mike:

Um,

Brent:

Like, I feel like I see people posting real decks now

Mike:

yeah.

Brent:

where, you know, like, like back in the day, when you had like city championships, you would see a steady stream of like weird name decks that, that had viability for two days.

Mike:

Yeah.

Brent:

Um, you want to talk about puke and Mugu for a minute? Is that correct?

Mike:

Yeah, I don't know if you can tell, but I had to actually copy that one, like that name onto our document, because there was no way that I was ever going to spell it correctly. And that's why the text is a slightly different color. Um, okay. So I don't even remember what it does. What does it do once you're? Oh, it's like unknown. It's like the unknown draw.

Brent:

Right.

Mike:

Um, but you could only use one at turn. So, I mean, like, I dunno, that's like a pretty, it has to be in your hand. Oh, you can't use it from the bench. That's probably makes it like much worse, right. Because.

Brent:

If it was a stage one, there'd be a lot of things you could do with it. The fact that it's not a stage one and like it's a basic and you risk starting. It makes it much more terrifying for me.

Mike:

Yeah. Yeah, yeah, sure.

Brent:

Right? Like, like having all your bulk cards, be an out to draw one, I'm like, oh, okay. Like I can see how that can be a thing,

Mike:

Yeah.

Brent:

but, but the risk of starting via Kabuki game, I'd be like, oh, I thoroughly hurts.

Mike:

Yeah. So like you could probably, they only play in a deck that runs a bunch of scoop of nets for that reason. Um, but yeah, I dunno. I could see it being played in something. Where does it go? It goes to the bottom of your deck. Actually, this is probably like really good in control. Like really good in control. Right?

Brent:

Yeah, well, I mean, there's definitely a world where like, people play this and expanded with Oranguru and you're like, you like put your cards down and then you stick the peer committed at the bottom and you grab the cards off the top. Like, there's a thing that lets you cycle stuff a little bit there in some way. It's like,

Mike:

true. It's like, it's like immediately better than the fossil cards that you would play to like never deck out.

Brent:

The nice thing about the fossil cards was, uh, you didn't have to draw a car here, you put at the bottom and then you have to draw.

Mike:

Oh yeah.

Brent:

so this doesn't replace that. I mean, I thought I had that initial reaction to, and I was like, oh, is this, do I not have to play Tor to get anymore? Nope. Got to keep playing Tortuga.

Mike:

yeah. Cause the game knows then that

Brent:

Yeah. They, they, you know what we did with that? And they were like, well, we're not going to let you do that.

Mike:

darn. Okay. Well, nevermind. It's probably not super great in control then. Yeah. Probably not, but it could be, it still could be good in standard control. Um, but I'm

Brent:

the question is that, do you play it in standard?

Mike:

Yeah. So I'm not sure then. Um, but I don't know. Cool. Like the unknown draw cards always have always seen play at some point. So even though this is only once a term, I'd be surprised if it didn't see play at some point in something. Um, the Dragapult is another card that is, I mean, it's a stage two, which probably disqualifies it immediately. But as a stage two, it's pretty strong, no retreat costs 150. HP does 30 times the number of the Fuji fusion Pokemon you have in play. So you're not playing this in AMU deck, but maybe some of the other fusion Pokemon that we mentioned that are not good enough to play with, you could, could make a Dragapult fusion deck to kind of cool. Harry Yama has an ability that when it is knocked out, you flip the coin of heads. It's not knocked out. And a lot of times when this effect has been in the game, it's like if the Pokemon has full HP and is knocked out, then it's left with 10 or something like that. Um, but this is just every single time it's knocked out, flip a coin heads. It's not knocked out, which could be kind, could be good. Like, I mean, I don't, it's probably not good, but like again, maybe in some type of weird control deck, you're able to just. Not let them ever take prizes because you have this. Um, so probably bad, but interesting. At least it was the next one, cleat all. Uh, so clay doll.

Brent:

Got the, uh, Rita attack, but not quite,

Mike:

Oh yeah. Put, put damaged counters until they have 60 HP labs. So similar to the curricula. Um, but can just be used on anything. I mean, pretty, pretty decent, uh, kind of similar to like the Rapidash V which saw a little bit of play. So this could see plate too. It's also, it's other attack is also like 30 switch to the bench and your opponent has to switch too, which is like, not that bad. Um, probably probably an unplayable card, but again, interesting. Why don't I say Melmetal during your opponents next, you know, as an attack that

Brent:

it's got an ability wall attack.

Mike:

Yeah. And it's single strike. I think maybe I wasn't going to put it on the list, but then I was like, oh, it's a single strike Pokemon. So still, probably really bad, but at least somewhat interested. I just appreciate these like moderately interesting effects when, when you're, when we're in a sea of vanilla,

Brent:

Yeah. In a different Meta you could like get some juice out of a weirdness, right?

Mike:

um, Goudreau is a stage two that if it's active, whenever your opponent attaches an energy, they have to flip the coin of tales. That energy has discarded. The fact that this has to be active probably makes it not very good, but who knows? Could be interesting.

Brent:

Th this, this will probably see fringe play in people trying to play Sanders, like, or beetle expanded deck

Mike:

Uh, and then I had the everybody rollout Pokemon. Uh, I didn't look at all of them. I just noticed that that was an attack. I say, assume they're bad. Cause it's not

Brit:

I mean, they're bad. The, the builder around his blessing and Blitz, see, it gives all of them safeguard anything with the rollout has safeguard against VX VMax with Blitz. So it's like,

Mike:

okay. Okay. And

Brit:

they don't do enough. They don't do enough damage or

Mike:

yeah, they like max out at like a hundred, right?

Brit:

Yeah.

Mike:

Max set a hundred. So that's not great. Um, but okay. The Boosie is pretty cool though. If it said no damage from the Pokemon in general, then maybe we'd be talking, but just V Maxxis is probably not good enough.

Brent:

I feel like all the cards that they printed, that like, they, they printed them as walls against VMax and they don't have enough. hip points to survive of the attacking. And you're like, what are they going to do?

Mike:

Yeah.

Brent:

It's the 60 head point thing that was the max is like, it's going to die.

Mike:

Oh man. And then the last card is Dunbar's, which is ability makes your colorless Pokemon have no weakness. So I don't see any immediate, uh, impact with this, but as a tool and expanded, certainly, probably big somewhere. And just in general, like having this ability on a basic Pokemon, very splashy bubble, we'll probably see play at some point, um, while it's illegal.

Brent:

That sounds about right.

Mike:

Yeah.

Brent:

Oh, uh, um, it will the, so there's this fusion strikes, Smeargle that for one energy, lets you get two fusion strike trainers from the discard. Uh, I think the only thing you can do with that is grab the gust effect and play the gust effect again and again.

Mike:

Yeah, that sounds right.

Brent:

Uh, is that like, is there any situation? So I, actually, the other thing you can do with that is you can play the cross Seaver and then you play and then use it to get a Pokemon or supported card from your discard pile and then attack to get the two cross Sievers back. So lets you like, I guess have recursion around it Pokemon or supporter. Uh, I don't know if that's good enough in standard to support some sort of controlling thing, but it seems like that would be a control. They think like the problem is you can only get a fusion strike. Oh you can get any supporter out of it. So like There's probably something there.

Mike:

something, it sounds like it sounds somewhat inefficient for what you're trying to do, but, um, there's possible. There's a, there's definitely a possible combo there.

Brent:

Right. Right. If you said, man, I want to play a team meal every turn until the end of the game. Just like you're like here we have a stress.

Mike:

That's true.

Brent:

It's not a good strategy, but

Mike:

It is a strategy

Brent:

it is the strategy we got as the sets grow control becomes more competitive. Um, are there other cards that we didn't talk about? Did we talk about the access that was on the list

Brit:

Mike, you mentioned that.

Mike:

Yeah, just briefly. But the, the other thing I didn't say is the access is somewhat interesting because it is all fusion strikes, English, dragon, rapid strike altogether. So it can benefit from all of their energies. Um, and it does, but only does 80 plus 80 if you have the fusion energy on it. So, yeah, it's probably not good, but it's interesting. At least I'll give it interesting.

Brent:

Um, we'll uh, do you think that the Mew decks will play that? Well? Uh, well we'll Mew people say I should put that in, so I don't have to find a switch effect every turn, copying fin a sex attack, and I'm running the fusion energy already, so it's totally fine.

Mike:

Wait, say that again.

Brent:

Oh, so like the Mew decks can copy this attack. Right.

Mike:

Sure.

Brent:

And I recognize like if their plan is to just copy Genesek they still have to find a switch effect that return.

Mike:

Yep.

Brent:

Would they will, it will then run like one the Oxys so they can be like, well, I'll just attack for one 60 every turn because, uh, you know, they run fusion energy. And like, I assume they're on fusion energy.

Mike:

Yeah. I assume they were in fusion energy too. Um, but maybe, maybe not. Um,

Brent:

Maybe not Shoot student energy. Good.

Mike:

it's just rainbow energy for fusions

Brent:

Right. I mean, news don't care about that. Right. It's just too colorless is they don't care.

Mike:

yeah. So you might not run it actually. Yeah. If you don't run it, then obviously then no to the access. Um,

Brent:

Right. And the best thing about the fusion energy is the supporter that lets you. accelerate fusion energy that we've already said is bad. Nobody's gonna play that.

Mike:

Yeah. Yeah. So, I mean, maybe DOCSIS could be good in that sense, I guess. You're right. I didn't realize. So GeneSight makes you not be able to attack at all. It's not like just this, uh, like you can't use this attack. It's this Pokemon can't attack. So yeah. I mean, it could be to prevent the need for all of that stuff. All the switch and stuff

Brent:

Yeah. Although all the one 60 is like me.

Mike:

to shouting be Max's right.

Brent:

right. right, right. Um, yeah, it's probably fine, but, but having to run fusion energy, like it seems like you'd just be better off running metal saucers and switching into the genocide to take a knockout or something.

Mike:

Yeah. Probably.

Brent:

Like instead of running fusion energy, if you could run switch effects, it's fine. You get to the same.

Mike:

And, and as I said before, I think escape rope is going to make a big comeback in this format. If, if Mew Genesek badass becomes a big deck, like you want to be playing a bunch of escape ropes to get around that effect. And then you're like way better in the mirror. So like you want to play the escape rooms anyway, and then that helps with the switching effects. So, uh, yeah, I think probably it's fine. I wonder if there's any Pokemon that I freer treat cause like that's, uh, that's something to also think about with this deck. I don't know if there's any fusion strike Pokemon with, for your treat.

Brent:

It's an interesting question. I don't pay super close attention to.

Mike:

Let's see all the retreat, zero Pokemon in this set. There's five there's Lux, Ray Vika volt. Oh, movie has for your tree. What the heck? Oh my for your tree. Oh my

Brent:

Hey. All right. Just ignore all that. What the heck?

Mike:

Why did those cards have for your dreams? They're already so good.

Brent:

Yeah. Yeah, Like we, we thought that there was, there would like, you would have to play smart to get back to my value now, you know, no Pokemon does not require that we, they are ready to, uh, support new V max players to the fullest extent possible. Okay. Wow. It really got to the bottom of that. Um, anything else, guys? I think we covered a lot of ground here

Mike:

Yeah, I think so, too.

Brent:

for, for, uh, a, uh, uh, incredibly parasitic, uh, set that really just gives us one thing and says, do this thing over and over. We gave you all the juice we had.

Mike:

Yeah, there are, there are some like interesting, um, impacts on expanded. Stefan had a really great article on channel fireball. I would recommend checking that out of that movie, Maxon expanded, um, seemed really cool. Uh, so I'm sure there's like other aspects of this that we could have analyzed, but in terms of standard, I think we hit most stuff. I'll have to think about now. I've been doing that, you know, the hot takes for every set. And then I don't know what I want to do with this set. This set is pretty not interesting overall. Um, so I'll have to think about it. I think one of them is going to be the escape road thing though. Escape rope, play the escape rope. Stock's going up.